Recycled Paper Visible Fibers free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Recycled Paper Visible Fibers

IDrecycled-paper-visible-fibers
Paper
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The recycled paper visible fibers texture represents an authentic high-quality paper surface crafted from organic cellulose fibers sourced from post-consumer recycled materials. This texture captures the intricate network of interwoven fibers natural irregularities and subtle grain orientation inherent to recycled paper substrates. The paper’s porous structure and slight surface roughness are faithfully rendered showcasing how binders and adhesives hold the fibrous aggregates together to form a cohesive sheet. The color palette reflects natural off-white to beige tones with occasional flecks emulating pigment and dye variations typical in recycled paper. Its surface finish is matte with a tactile slightly rough feel that enhances realism by conveying the paper’s uncoated eco-friendly character and the mild weathering effects visible through fiber fraying and subtle surface wear.

Technically this seamless recycled paper visible fibers texture integrates a full PBR workflow designed for precise material representation and flexible shading control. The Base Color/Albedo map conveys the nuanced coloration and fiber patterns while the Normal map simulates fine surface detail including fiber relief and paper grain. The Roughness channel reflects the matte non-reflective finish typical of recycled paper with variability that captures the natural unevenness of the fiber mat. Metallic values remain minimal or zero consistent with the organic non-metallic composition. Ambient Occlusion enhances depth perception in fiber intersections and crevices and the Height/Displacement map adds realistic surface variation emphasizing fiber elevation and subtle embossment for tactile depth. With resolutions up to 8K this tileable texture maintains exceptional sharpness and detail even on large surfaces ensuring clarity and consistency across extensive coverage.

This AI-generated texture is optimized for seamless integration with leading 3D software like Blender Unreal Engine and Unity ensuring smooth workflows and reliable 3D preview results. Its perfectly tileable design allows for effortless repetition without visible seams making it ideal for a wide range of projects requiring natural paper textures—from architectural visualization and interior design to game development and product mockups. For best results maintain uniform UV scaling to avoid distorting the fiber detail and carefully adjust roughness values to fine-tune the paper’s subtle surface reflectivity which enhances tactile realism especially in close-up views. Incorporating the height or displacement map can further elevate the natural fiber relief adding convincing depth for both real-time and offline rendering scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.