Ornate Recycled Paper Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Ornate Recycled Paper Texture Seamless

Texture Info

IDornate-recycled-paper-texture-seamless
CategoryPaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The ornate recycled paper texture seamless high resolution up to 8ktexture is an AI-generated material meticulously crafted to capture the authentic essence of recycled paper with an ornate design. This texture reflects the organic base substrate composed primarily of cellulose fibers sourced from post-consumer and post-industrial recycled paper. These natural fibers are combined with subtle mineral fillers and eco-friendly binders, creating a delicate fibrous network with a characteristic grain orientation that gently influences the texture’s tactile depth and porosity. The surface finish is matte with a fine, tactile roughness that echoes the natural weathering and slight embossing of intricate ornate patterns, lending the material both visual complexity and a realistic aged feel. Warm, off-white hues shaped by natural pigments and dyes define the BaseColor/Albedo channel, while the Normal and Height/Displacement maps depict the fine relief of fibers and embossed details, enhancing the three-dimensional perception of the paper’s surface in both real-time and offline renders.

This seamless ornate recycled paper texture seamless high resolution up to 8k offers comprehensive PBR channel support, ensuring realistic interaction with varied lighting environments. The Roughness map finely controls the subtle reflectivity variations typical of recycled paper’s uneven, matte finish, while the Ambient Occlusion channel intensifies the depth perception within crevices and ornate embossments, adding authenticity to the visual output. The Metallic channel remains neutral, consistent with the organic, non-metallic nature of paper. Thanks to its ultra-high resolution up to 8K, this tileable ornate recycled paper texture seamless high resolution up to 8k maintains exceptional clarity and detail even on large surfaces, making it perfectly suited for use in Blender, Unreal Engine, and Unity. The included 3D preview demonstrates the texture’s adaptability and fidelity across different lighting and rendering scenarios, allowing artists to visualize their final results with confidence.

For optimal application, it is recommended to adjust the UV scale to match your project’s resolution requirements, ensuring the ornate patterns retain their crispness or blend subtly as needed. Additionally, fine-tuning the Roughness map can enhance the organic feel by introducing nuanced variations to surface reflectivity without compromising the intricate design. Leveraging the Height or parallax maps further enriches realism by simulating convincing surface breakup and tactile depth, which is especially effective in close-up renders or interactive real-time scenes. This ornate recycled paper texture seamless high resolution up to 8ktexture offers a versatile, natural foundation for diverse creative workflows, seamlessly combining traditional material qualities with cutting-edge AI-generated precision to elevate your 3D projects with exceptional realism and detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.