The shiny cardboard texture seamless high resolution up to 8ktexture is a carefully engineered AI texture designed to replicate the authentic appearance and tactile qualities of high-grade cardboard surfaces. This texture features a refined polymer-based organic substrate primarily composed of densely pressed plant fibers, naturally bonded with eco-friendly adhesives that form a moderately porous yet robust paper material. The surface exhibits a subtle fibrous grain pattern with a consistent orientation, reflecting the intricate layering of cellulose fibers typical of premium pressed cardboard. A thin, polished coating layer overlays the base, producing a gentle sheen that softly reflects light and lends a distinct luster, while preserving visibility of the underlying fiber structure and natural pigment variations. The warm, neutral beige tones of the substrate are highlighted with nuanced pigment dispersion, mimicking the organic dyes and occasional surface imperfections that naturally occur in paper textures.
In terms of physically based rendering (PBR) channels, the BaseColor/Albedo channel captures the nuanced color gradients and subtle shifts in hue characteristic of natural cardboard, combined with slight variations that simulate real-world dyeing and fiber density. The Normal map conveys fine grain directional details and subtle embossing effects created by fiber layering, enhancing the perception of depth and tactile realism. Roughness values are carefully calibrated to represent the smooth yet slightly irregular polished finish, allowing some specular highlights to simulate the shiny coating while retaining enough micro-variation to reflect typical light diffusion and surface wear. Metallic values remain minimal, consistent with the organic, non-metallic nature of the material. Ambient Occlusion deepens shadows in fiber crevices and folded areas, adding realistic depth and contrast, while Height/Displacement maps emphasize delicate undulations and micro-creases in the cardboard surface, enabling convincing parallax effects and enhanced surface detail in real-time 3D environments.
Optimized for seamless tiling at an ultra-high resolution up to 8k, this tileable shiny cardboard texture seamless high resolution up to 8k integrates seamlessly with popular 3D software such as Blender, Unreal Engine, and Unity, delivering predictable and consistent results across both viewport previews and final renders. Its impeccably crafted seamless design allows for expansive surface coverage without visible repetition or seams, making it ideal for architectural visualization, environment art, concept prototyping, and quick look development workflows. For optimal realism, users are encouraged to fine-tune the roughness intensity to balance the shiny reflective qualities with the natural matte character of cardboard under varying lighting conditions. Additionally, adjusting the UV scale when applying the texture to larger geometry will preserve the crisp detail of the fiber patterns and maintain the natural appearance of the surface throughout the project. This ai texture shiny cardboard texture seamless high resolution up to 8k also includes a 3D preview for precise material visualization and evaluation before integration, ensuring your projects benefit from a realistic and detailed paper texture solution.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
