Clean Recycled Paper Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Clean Recycled Paper Texture Seamless

Texture Info

IDclean-recycled-paper-texture-seamless
CategoryPaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The clean recycled paper texture seamless high resolution up to 8k represents a meticulously crafted organic material, primarily composed of cellulose fibers derived from recycled paper sources. This substrate is bonded together using eco-friendly adhesives that ensure structural integrity while preserving a natural, fibrous grain orientation. The texture highlights subtle porosity and slight weathering effects, characteristic of recycled paper sheets, which contribute to its authentic tactile appearance. The surface finish is matte and uncoated, exhibiting a soft, slightly rough feel that enhances its visual depth. Natural colorants and residual pigments from the recycling process create an off-white to light beige base tone, with gentle variations and faint flecks distributed unevenly, evoking the environmentally conscious origin of the material.

In physically based rendering (PBR) workflows, this clean recycled paper texture seamless high resolution up to 8k excels by offering detailed and consistent channel maps. The BaseColor (Albedo) channel captures the nuanced color variations and subtle fiber patterns, while the Normal map reveals micro-details of the paper’s slightly uneven surface and fiber grain, adding realistic depth without exaggeration. The Roughness map reflects the matte, non-glossy finish typical of recycled paper, providing a natural diffusion of light with minimal specular highlights. Metallic values are negligible, as the material is organic and non-metallic by nature. Ambient Occlusion enhances shadowing in crevices and fiber overlaps, while the Height/Displacement map subtly defines the paper’s gentle surface undulations, enriching the tactile sensation when applied in 3D environments.

Designed for seamless tiling at resolutions up to 8k, this texture supports modern pipelines and accelerates workflows in Blender, Unreal Engine, and Unity. Its high resolution ensures clarity and cohesion even on large UV islands, making it ideal for architectural visualization, game environments, product mockups, and interior staging. For best results, users are encouraged to adjust the UV scale to balance detail density, and combine the texture with a light ambient occlusion pass and a subtle normal map to enhance surface breakup without oversharpening. This approach maintains a convincing and production-ready look that integrates smoothly into diverse digital scenes.

The tileable clean recycled paper texture seamless high resolution up to 8k offers a detailed and clean recycled paper texture seamless high resolution up to 8k with AI texture integration, enabling a realistic 3D preview of paper textures suitable for high-quality PBR materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.