Experience the Worn Recycled Paper Texture Seamless high resolution up to 8ktexture, a carefully developed AI texture that authentically captures the organic essence and natural imperfections of aged recycled paper. This tileable worn recycled paper texture seamless high resolution up to 8k is based on a substrate composed primarily of cellulose fibers sourced from post-consumer recycled materials. The interplay of fiber orientation, slight porosity, and weathering effects creates a richly detailed surface marked by gentle creases, soft discolorations, and irregular wear patterns. Minimal binders and adhesives hold the fibrous structure together without obscuring the pronounced grain and subtle surface irregularities. Natural pigments and residual ink traces lend a muted, warm beige tone with occasional darker speckles, emphasizing the paper’s recycled origin and organic character without gloss or artificial shine.
The texture’s PBR channels are meticulously crafted to enhance realism across various rendering workflows. The BaseColor/Albedo map conveys nuanced warm hues and subtle tonal transitions that reflect the fibrous composition, while the Normal map highlights the delicate grain, fiber clumps, and worn edges, adding perceptible depth and tactile detail. The Roughness channel captures the semi-rough, fibrous surface finish, varying gently to represent areas of light abrasion and smoother patches without introducing unwanted reflections. Metallic values are consistently zero, maintaining the organic, non-metallic nature of paper and ensuring physically accurate shading. Ambient Occlusion softly darkens crevices and fiber overlaps, enriching the perception of layered fibers. Height/Displacement maps provide fine elevation details such as creases and fiber clusters, ideal for parallax or displacement mapping to boost realism in 3D previews and renders.
Optimized for seamless tiling, this tileable worn recycled paper texture seamless high resolution up to 8k scales flawlessly across large surfaces without visible seams or repetitive artifacts. Fully compatible and ready for integration with Blender, Unity, and Unreal Engine, it requires minimal setup to elevate real-time scenes, cinematic projects, or material studies. For optimal results, adjusting the UV scale to match your scene’s physical dimensions and fine-tuning roughness parameters according to lighting conditions will ensure a natural, believable appearance under diverse environmental lighting. Incorporating this high resolution up to 8k worn recycled paper texture seamless into your material library streamlines workflows while preserving a high-fidelity, environmentally conscious aesthetic with authentic organic detail and advanced 3D preview capabilities.
This AI-generated seamless worn recycled paper texture offers a high resolution up to 8k, providing detailed paper textures with a realistic PBR appearance ideal for material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
