Christmasy Wrapping Paper | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Christmasy Wrapping Paper | Free PBR

IDchristmasy-wrapping-paper-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Christmasy Wrapping Paper texture is meticulously crafted to capture the essence of winter and festive celebrations through a balanced pattern of alternating stripes, hexagons, and star shapes, all subtly enhanced by a delicate snow effect that adds a refined seasonal charm. The base material is designed to mimic a high-quality polymer-coated paper, renowned for its smooth yet slightly fibrous surface that expertly balances durability with flexibility. This substrate incorporates fine cellulose fibers randomly oriented within the paper matrix, creating natural porosity that influences light scattering and surface roughness, contributing to a realistic tactile feel. The binders and adhesives traditionally used in such wrapping paper ensure the vibrancy and longevity of the pattern, maintaining color stability and resistance to wear. Its surface finish is semi-glossy, allowing a gentle reflection that avoids harsh shine, supporting a natural and festive appearance.

In terms of physically based rendering (PBR), this texture thoughtfully represents its material properties across multiple channels. The BaseColor (Albedo) channel showcases rich reds, crisp whites, and warm gold tones with precise pigment distribution to evoke a cozy holiday atmosphere. The Normal map subtly replicates the embossed geometric shapes and snowflakes, adding realistic tactile depth and enhancing the perception of raised details. Roughness is carefully balanced to combine the smooth polymer coating’s glossiness with the matte texture of fibrous paper, resulting in believable light diffusion without unnatural reflections. As expected, the Metallic channel remains negligible, reflecting the organic, non-metallic nature of wrapping paper. Ambient Occlusion enriches the perception of detail by emphasizing shadows around edges and overlaps, while the Height/Displacement map accentuates the raised stars and hexagon edges, making it ideal for parallax occlusion effects in modern 3D engines.

Rendered at an impressive 8K resolution, this seamless Christmasy Wrapping Paper texture is optimized for high-fidelity use in Blender, Unreal Engine, and Unity, ensuring crisp detail even during close-up inspections or large-scale visualizations. To achieve the best visual results, it is recommended to adjust the UV scaling carefully to maintain the clarity and proportion of the pattern without distortion. Additionally, fine-tuning the roughness values allows for customization of the paper’s surface feel—lower roughness simulates a waxy finish, while higher roughness emphasizes the fibrous, natural paper texture. Employing the height map with parallax occlusion mapping further enhances the tactile and visual realism, making this texture an excellent choice for holiday-themed product presentations, virtual gift wrapping, and festive environment designs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.