Decorative Geometric Pattern Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Decorative Geometric Pattern Texture Seamless

Texture Info

IDdecorative-geometric-pattern-texture-seamless
CategoryPatterns
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This decorative geometric pattern texture seamless high resolution up to 8ktexture is meticulously designed to bring a sophisticated and durable surface quality to your 3D materials. Inspired by layered mineral and ceramic substrates, this ai texture decorative geometric pattern texture seamless high resolution up to 8k simulates a composite base where fine mineral aggregates are bonded with subtle polymeric adhesives. Precisely oriented fibers weave through the surface, forming intricate geometric motifs that exhibit a naturally weathered look. Controlled porosity within the texture enhances tactile depth, while the surface is finished with a softly brushed effect that balances elegance and functionality. Carefully applied mineral-based pigments and oxide layers provide nuanced color variations within the BaseColor/Albedo channel, ensuring vibrant yet believable hues that complement the overall pattern without overpowering it.

When integrated into physically based rendering (PBR) workflows, this seamless decorative geometric pattern texture seamless high resolution up to 8k excels at delivering detailed channel data crucial for photorealism. The Normal map captures subtle surface undulations and the directional grain of fibers, which enhances light interaction and depth perception. Roughness values are calibrated to reflect a semi-matte brushed finish, creating a harmonious balance between specular highlights and soft diffuse reflections. The Metallic channel remains minimal, reflecting the primarily ceramic and polymer composition, while Ambient Occlusion emphasizes the shadowed recesses within the geometric pattern, adding rich dimensionality. Height and Displacement maps provide gentle elevation cues that reinforce the texture’s three-dimensional feel without overwhelming the base mesh or model geometry.

Optimized for seamless tiling, this tileable decorative geometric pattern texture seamless high resolution up to 8k is fully compatible with major 3D software such as Blender, Unreal Engine, and Unity. Its high resolution up to 8k ensures exceptional detail retention even in close-up 3D preview environments or cinematic renders, making it ideal for large-scale architectural visualizations, game environments, and material studies. To maintain optimal pattern clarity on complex surfaces, adjusting the UV scale is recommended, while fine-tuning roughness can help adapt the finish to varying lighting conditions, ensuring materials remain visually consistent and realistic across diverse scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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