Aged Geometric Pattern Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Geometric Pattern Texture Seamless

Texture Info

IDaged-geometric-pattern-texture-seamless
CategoryPatterns
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Aged Geometric Pattern Texture Seamless high resolution up to 8ktexture presents a meticulously crafted surface that evokes the charm of timeworn materials, combining both natural and engineered elements. Its base substrate suggests a composite of mineral and ceramic components, subtly fused with polymeric binders that create a solid yet slightly porous matrix. This foundation is interspersed with fine aggregates and delicate fiber-like inclusions, arranged in a precise geometric orientation that enhances structural integrity while contributing to the visual complexity. The weathered finish appears gently oxidized and lightly brushed, imparting an authentic aged patina with muted earth tones and soft pigment variations. These colorants, likely derived from iron oxide layers and organic dyes, enrich the surface with warm, subdued hues that emphasize depth and subtle wear.

In terms of PBR channels, this tileable aged geometric pattern texture seamless high resolution up to 8k excels by delivering well-defined BaseColor/Albedo maps that capture the nuanced color shifts and pigment dispersal characteristic of aged surfaces. The Normal map reveals intricate micro-details and grain orientation, simulating the tactile relief of the patterned substrate with precision. Roughness values vary naturally across the surface, reflecting the interplay between polished highlights and matte, weathered recesses, while the Metallic channel remains minimal, consistent with the non-metallic ceramic and mineral composition. Ambient Occlusion enhances the perception of depth around edges and crevices within the pattern, and Height/Displacement maps provide subtle elevation changes that reinforce the tactile realism without overwhelming the seamless tiling.

Designed to accelerate patterns workflows, this ai texture aged geometric pattern texture seamless high resolution up to 8k is optimized for seamless tiling, ensuring flawless repetition across vast areas without visible seams or distortions. Its high resolution, reaching up to 8k, guarantees exceptional detail fidelity, making it an ideal choice for advanced visualization projects in Blender, Unity, and Unreal Engine environments. Whether applied in architectural visualization, game environments, product mockups, or interior staging, this texture integrates smoothly into PBR pipelines, offering predictable and repeatable results that enhance realism and efficiency.

For optimal integration, it is recommended to carefully adjust the roughness intensity to match your specific lighting rig, ensuring the aged surface maintains its grounded appearance under various illumination conditions. Additionally, fine-tuning the UV scale can help balance pattern repetition with overall scene composition, while subtle height or parallax adjustments can amplify the sense of surface depth, enriching both close-up and wide-angle renders. Incorporating this tileable aged geometric pattern texture seamless high resolution up to 8ktexture into your material library will empower faster iteration and elevate the visual quality of your projects with minimal setup effort.

The seamless aged geometric pattern texture offers a seamless high resolution up to 8k with detailed patterns and textures, providing an accurate 3D preview for realistic PBR material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.