Bakelite Phenolic Vintage free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Bakelite Phenolic Vintage

Texture Info

IDbakelite-phenolic-vintage
CategoryPlastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Bakelite Phenolic Vintage texture captures the distinctive character of classic phenolic resin composites, a plastic material originally developed by bonding phenol-formaldehyde resins with wood fibers or other organic fillers. This composite substrate features a dense, slightly porous structure with a smooth yet subtly textured surface finish, often exhibiting a warm, amber to deep brown coloration infused with fine grain patterns and occasional marbling. The binders and resins create a hardened, thermoset polymer matrix that resists wear and aging, while pigment particles or oxide layers contribute to the vintage appearance by adding depth and tonal variation across the material. This intricate interplay of polymer matrix, embedded fibers, and surface patina is faithfully represented in the texture’s physically based rendering (PBR) map set, where the BaseColor/Albedo reveals the rich, translucent hues and subtle color gradients; the Normal map conveys the nuanced surface imperfections and micro-relief of the phenolic grain; Roughness defines the semi-gloss finish that softly scatters light; Metallic remains minimal, reflecting the non-metallic polymer nature; Ambient Occlusion accentuates crevices and fiber intersections; and Height/Displacement captures the gentle undulations and layered depth characteristic of aged Bakelite phenolic sheets.

Available at up to 8K resolution, this seamless Bakelite Phenolic Vintage texture tile delivers exceptional detail and clarity, ensuring that large surfaces can be covered with continuous, non-repetitive patterning free from visible seams or artifacts. Meticulously generated to accelerate plastic material workflows, it integrates smoothly into Blender, Unreal Engine, and Unity environments, providing 3D preview capability for real-time evaluation of lighting and shading effects. Its versatile design suits a wide range of applications including architectural visualization, game environments, product mockups, and interior staging, where the authentic look of vintage plastics can ground scenes in realism and enhance visual storytelling. The balanced roughness and normal details allow for realistic light interaction, reproducing the subtle gloss and tactile feel unique to phenolic surfaces, while the height maps add convincing dimensionality for close-up views or parallax effects.

For optimal results, adjusting the UV scale to match your model’s dimensions is recommended, preventing distortion or overly dense texture repetition. Additionally, fine-tuning roughness values and normal map intensity to align with your scene’s lighting conditions will preserve the natural reflections and surface variations of the Bakelite phenolic vintage material. Enhancing displacement settings can further amplify surface relief and material authenticity, especially in interactive or high-resolution renders. This comprehensive and high-fidelity AI texture Bakelite Phenolic Vintage resource is a practical asset that enriches plastic textures libraries, offering consistent, high-quality output that supports diverse creative workflows focused on physically based rendering and realistic material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.