High Resolution Polyethylene Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — High Resolution Polyethylene Texture Seamless

Texture Info

IDhigh-resolution-polyethylene-texture-seamless
CategoryPlastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This high resolution polyethylene texture seamless up to 8k offers an exceptional representation of polymer-based plastic surfaces, capturing the subtle intricacies of polyethylene’s molecular structure and manufacturing characteristics. Polyethylene, a thermoplastic polymer, is composed primarily of long chains of ethylene monomers, resulting in a smooth yet slightly textured surface with minimal porosity. The texture showcases a finely detailed grain orientation reflecting the extrusion process typical of polyethylene, with subtle surface variations that mimic natural wear and slight weathering effects. Its surface finish is semi-matte with gentle diffusion, characteristic of molded or extruded plastic sheets, enhanced by carefully calibrated colorants that imitate the milky or translucent appearance often achieved with pigment dispersions or oxide layers. This material’s complexity is accurately conveyed through PBR channels: the BaseColor/Albedo features soft, neutral tones with slight translucency; the Normal map captures gentle undulations and micro-fiber patterns; Roughness defines a moderately smooth finish with subtle variation to avoid flatness; Metallic is near zero, as polyethylene is non-metallic; Ambient Occlusion adds depth to crevices and grain transitions; and Height/Displacement provides nuanced surface relief that enhances realism at close inspection.

Designed for modern 3D pipelines, this tileable high resolution polyethylene texture seamless up to 8k is engineered to maintain visual cohesion and clarity even when applied to large UV islands, making it ideal for high-end environment art, architectural visualization, concept prototyping, and quick look-development workflows. Its compatibility with Blender, Unity, and Unreal Engine ensures seamless integration and rapid iteration, supporting artists and developers in achieving photorealistic plastic surfaces without sacrificing performance. The texture’s stability and avoidance of repetitive artifacts commonly found in auto-generated textures enhance its usability and aesthetic appeal. For best results, adjusting the roughness channel according to your scene’s lighting setup is recommended to ground the material naturally within its environment, while carefully scaling the UVs helps preserve the texture’s intricate detail and prevents visible tiling.

The tileable high resolution polyethylene texture seamless high resolution up to 8k offers a realistic plastic texture with an ai texture high resolution polyethylene texture seamless high resolution up to 8k design, providing a detailed 3D preview for accurate PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.