Archviz Rock Rocks Stone Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Rock Rocks Stone Substance Designer — Seamless PBR Texture

IDarchviz-rock-rocks-stone-substance-designer-x2
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture expertly captures the intricate and natural complexity of rock and stone surfaces meticulously crafted using Substance Designer for archviz and visualization projects. The base substrate represents a dense sedimentary rock formation composed of fine-grained mineral aggregates interwoven with subtle veins and delicate microfractures. These geological elements are naturally bound through cementation processes producing a surface with moderate porosity that authentically reflects the weathering and aging typical of natural stone. The texture conveys a tactile finish that balances rough and smooth areas enhanced by micro-displacement variations and a carefully calibrated roughness map. Its earthy color palette derived from mineral pigments and iron oxide layers ensures consistent and realistic tone reproduction within physically based rendering workflows making it ideal for precise archviz renderings and detailed rock material simulations.*

The PBR texture set includes all essential channels to replicate the stone’s physical and optical qualities accurately. The BaseColor (Albedo) map features true-to-life mineral hues and intricate textural patterns that reveal the stone’s natural formation and surface irregularities. The Normal map adds fine surface grain and orientation details emphasizing the rugged yet subtly weathered finish typical of sedimentary rocks. Roughness values vary organically across the surface to simulate differential weathering balancing matte zones with mildly reflective patches without introducing any metallic elements as expected in natural stone materials. Complementary Ambient Occlusion and Height (Displacement) maps contribute depth and shadowing effects enhancing realism in both offline rendering and real-time engines such as Blender Unreal Engine and Unity. Supporting resolutions up to 8K this texture maintains crisp detail even at large scales or close-up views ensuring high fidelity and visual impact.*

For seamless integration and optimal results in your archviz projects it is recommended to carefully adjust the UV scale to avoid visible tiling or repetition preserving the natural appearance of the rock surface. Fine-tuning the roughness map can further enhance realism by mimicking varying degrees of surface wear and weathering which is especially effective in outdoor visualization scenes. Additionally leveraging the Height map with parallax or displacement techniques adds authentic depth and surface interaction crucial for creating convincing close-ups and immersive environments. This high-quality rock texture is designed to seamlessly blend into diverse stone and rock material workflows enriching every architectural visualization with natural detail and enhanced realism.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.