Realistic Basalt Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Realistic Basalt Seamless Texture

IDrealistic-basalt-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Realistic Basalt Seamless Texture captures the natural complexity and rugged beauty of basalt rock a volcanic igneous material composed primarily of fine-grained minerals such as plagioclase and pyroxene. This texture replicates the dense compact structure of basalt characterized by its fine-grained matrix and occasional vesicular porosity from gas bubbles trapped during cooling. The surface finish is subtly weathered yet retains a raw matte appearance typical of unpolished basalt stone showing natural variations in tone and micro-roughness caused by mineral grain orientation and minor surface erosion. Coloration ranges from deep charcoal and dark gray to hints of muted brown reflecting the iron-rich oxide layers and mineral pigments naturally embedded in basalt’s composition. The texture emphasizes the interplay of these elements through realistic shading and surface detail in Physically Based Rendering (PBR) channels offering a faithful digital representation of this volcanic rock type.

In PBR workflows the BaseColor or Albedo map faithfully portrays the basalt’s dark earthy hues with subtle tonal shifts that avoid flatness while the Normal map encodes the intricate surface relief including tiny fissures and grain boundaries that enhance tactile realism. The Roughness map is carefully tuned to simulate basalt’s mostly matte slightly coarse finish avoiding excessive glossiness but allowing for natural specular variation where mineral grains catch light. The Metallic channel remains near zero reflecting basalt’s non-metallic nature. Ambient Occlusion adds depth to crevices and uneven areas accentuating the texture’s ruggedness without overpowering the overall look. Height or Displacement maps provide fine surface topology for enhanced parallax effects and realistic shadowing crucial for close-up views in architectural visualization or environment art.

Designed with high resolution up to 8K this tileable realistic basalt seamless texture ensures exceptional detail and clarity across vast surfaces making it ideal for use in Blender Unity and Unreal Engine with minimal setup. It integrates smoothly into quick look development concept prototyping and detailed environment creation preserving consistent detail without visible seams or repetitive artifacts often found in auto-generated textures. For optimal results it is recommended to adjust UV scaling carefully to maintain natural grain size and to combine this texture with subtle ambient occlusion and a light normal pass to enhance surface breakup without oversharpening. This approach maximizes visual fidelity while maintaining performance providing a versatile and robust asset for any 3D project requiring authentic rock textures and realistic basalt seamless texture effects.

This AI-generated realistic basalt seamless texture offers a detailed seamless realistic basalt seamless texture ideal for 3D preview and PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.