Brick Wall Stone — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Brick Wall Stone — Seamless PBR Texture

IDbrick-wall-stone
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Brick Wall Stone seamless PBR texture is expertly crafted to authentically replicate the materials and composition typical of traditional masonry surfaces found in architectural environments. The base substrate consists of a dense mineral-rich stone aggregate carefully bonded with lime-cement mortar that emulates the natural adhesion properties of real brick and stone walls. This combination highlights subtle variations in grain orientation and porosity capturing natural weathering effects such as gentle erosion and mineral deposits that accumulate over time. The surface finish is slightly roughened and finely textured showcasing natural mineral pigments that impart warm earth tones and subtle color shifts. These elements combine to create an organic visually compelling surface that responds realistically under a variety of lighting conditions maintaining consistent color fidelity and detailed appearance across large-scale tiling and close-up views alike.

Within the physically based rendering (PBR) workflow this texture is meticulously mapped to optimize realism and performance in both real-time engines and offline visualization platforms. The BaseColor (Albedo) channel faithfully conveys the nuanced coloration and pigment distribution of both the brick and mortar components reflecting the interplay of stone and lime-cement hues. The Normal map provides tactile depth by emphasizing the uneven stone surfaces and recessed mortar joints while the Roughness map differentiates the moderately rough stone from the slightly softer mortar areas. Metallic values are kept near zero to reflect the non-metallic nature of the materials. Ambient Occlusion enhances depth perception by simulating shadows within crevices and between bricks and the Height/Displacement map offers precise elevation data ideal for parallax or tessellation techniques adding convincing dimensionality in close-up renders. Available in ultra-high 8K resolution this texture is perfectly suited for detailed workflows in Blender Unreal Engine Unity and other advanced rendering environments.

Designed for versatile architectural visualization and game engine use this seamless brick wall stone texture delivers a consistent natural appearance even when tiled across large UV scales. To maximize realism in your projects consider fine-tuning the roughness parameter to adjust surface reflectivity according to your scene’s specific lighting conditions. Additionally leveraging the height map for enhanced parallax effects in real-time engines can greatly improve close-up shots by adding depth and dimensionality to the surface. This texture uses standard linear color space and gamma settings so verifying these parameters upon import will ensure seamless integration with your rendering pipeline. Its detailed material composition and precise PBR channel mapping make it an excellent choice for professional-grade look development and natural stone surface representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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