Rock Embedded Tiles — Rocks Rock Tiles Rock Tiles Outdoor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rock Embedded Tiles — Rocks Rock Tiles Rock Tiles Outdoor — PBR seamless 3D texture

IDrock-embedded-tiles-rocks-rock-tiles-outdoor-city-wall
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Rock Embedded Tiles are meticulously crafted seamless 3D textures designed for realistic outdoor and city environments perfectly suited for tiled walls exterior surfaces and embedded pebble or rock details. These tiles replicate natural rock substrates composed primarily of mineral aggregates bound together by durable adhesives that mimic cementitious or polymeric binders. The texture captures the intricate grain orientation and porosity characteristic of weathered stone surfaces reflecting subtle variations caused by natural erosion and exposure to the elements. The surface finish balances a slightly rough matte look with sporadic polished stone patches enhancing the tactile quality and visual depth. Coloration arises from a blend of earthy pigments and oxide layers simulating the diverse hues found in real rock formations embedded within tile structures. This complexity is faithfully represented across the PBR maps with the Albedo channel delivering accurate base colors and diffuse light behavior while the Normal map encodes fine surface details like grain and chiseled edges for realistic light interaction.

The Roughness map in these rock embedded tiles defines the interplay between matte and semi-glossy patches simulating weathered stone’s micro-surface irregularities and natural wear without manual adjustment. Ambient Occlusion enhances shadow definition in crevices and between embedded rocks contributing to depth perception and realism especially on tiled walls and outdoor city surfaces. Height or displacement maps offer precise surface relief ideal for enhancing parallax effects or adding subtle geometry in real-time engines. The texture set includes optional 8K resolution versions alongside the standard 4K making it suitable for high-end rendering workflows in Blender Unreal Engine and Unity. Supporting both PNG and EXR formats these physically based textures integrate seamlessly into modern pipelines using a metal/rough workflow ensuring consistent shading and lighting across real-time and offline renderers. Calibrated maps provide balanced detail and performance optimized for digital content creation software (DCCs) and game engines alike.

When utilizing these rock embedded tiles it is advisable to carefully adjust UV scaling to maintain natural tile proportions and avoid repetitive patterns especially for large exterior surfaces. Additionally fine-tuning the roughness values can help simulate varying weather conditions—from damp low-roughness surfaces after rain to sun-dried rougher stone textures—enhancing environmental storytelling. The height maps work exceptionally well with parallax occlusion mapping techniques adding depth without increasing polygon counts which is beneficial for performance-sensitive projects. This material’s thoughtful design ensures reliable results for embedded rock and pebble textures across multiple applications delivering high fidelity and realism without the need for extensive manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.