Outdoor Natural Rock — Rock Face Cliff Solid Outdoor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Outdoor Natural Rock — Rock Face Cliff Solid Outdoor — PBR seamless 3D texture

IDrock-face-terrain-landscape-solid-rock-cliff-solid-outdoor
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Outdoor Natural Rock texture represents a seamless physically based 3D surface capturing the rugged character of solid rock found in cliff faces and natural terrain settings. The base substrate is a dense mineral composition typical of weathered stone with fine-grained aggregates and organic mineral inclusions that form a naturally rough yet solid structure. The texture exhibits natural porosity and erosion patterns shaped by outdoor exposure producing subtle variations in surface finish ranging from matte to slightly roughened patches. Coloration arises from iron oxide layers and other mineral pigments reflected accurately in the albedo channel to convey authentic earth tones and weathered rock hues. These material traits combine to create a realistic balanced landscape appearance ideal for simulating rock faces and cliffs in outdoor environments.

The composition is meticulously represented across the PBR maps included: the Albedo (BaseColor) map captures the natural pigments and subtle color transitions of the rock face while the Normal map encodes the micro surface detail and grain orientation that define the stone’s tactile roughness and irregularities. The Roughness map reflects the varying surface finishes—from smooth weathered spots to coarse fractured areas—providing nuanced light scattering for realistic shading. Ambient Occlusion enhances depth perception by simulating shadowing in crevices and fissures and the Height map offers precise displacement data for enhanced relief in real-time or offline renderers. The texture is non-metallic consistent with natural rocky substrates and optimized for use with the metal/rough workflow to ensure consistent results across render engines.

Provided in 4K resolution with an optional 8K upgrade this seamless tileable texture is fully compatible and optimized for modern 3D pipelines supporting popular software such as Blender Unreal Engine and Unity. The texture files include high-quality PNG and EXR formats suitable for both real-time game engines and high-end offline rendering. Users can easily integrate this texture into landscape and terrain projects—particularly those inspired by the distinct geological features of the Collection Namaqualand—without requiring manual tweaking to achieve realistic results. For best use adjusting UV scale to match the scale of natural rock formations and fine-tuning roughness values can further enhance the physical authenticity and visual impact in diverse outdoor scene applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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