Realistic Boulder Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Realistic Boulder Seamless Texture

IDrealistic-boulder-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Realistic Boulder Seamless Texture is a meticulously crafted tileable AI texture designed to replicate natural rock formations with exceptional authenticity. This texture simulates a rugged mineral substrate composed primarily of coarse-grained aggregates bound by natural cementing agents resembling weathered boulder surfaces exposed to environmental elements. The composition showcases subtle porosity and varied grain orientation reflecting natural erosion and sediment layering. Surface finishes suggest a lightly roughened unpolished stone with earthy pigment variations and oxide staining that enhance the overall realism. These material characteristics are faithfully represented across the PBR channels: the BaseColor provides rich natural hues with subtle color shifts typical of mineral deposits Normal maps capture intricate surface relief and grain texture while the Roughness map balances matte and slightly reflective areas to emulate weathered stone surfaces. The Metallic channel remains minimal consistent with non-metallic rock and Ambient Occlusion deepens crevices for enhanced depth perception. Height and Displacement maps add further dimensionality allowing for realistic parallax effects in 3D environments.

Offered in ultra-high resolution formats up to 8K this seamless realistic boulder seamless texture ensures crisp detail retention even on expansive surfaces making it ideal for real-time scenes cinematic renders and detailed level dressing. Its tileable nature allows for flawless repetition without visible seams facilitating efficient coverage of vast areas while maintaining consistent detail quality. The texture is fully compatible and optimized for leading 3D software including Blender Unreal Engine and Unity enabling a fast iteration workflow and seamless integration into diverse projects. Users will appreciate how this AI-generated rock texture avoids the common pitfalls of repetitive artifacts often seen in auto-generated materials delivering stable and clear visual fidelity across all channels.

When implementing this rock texture in your scene consider adjusting the UV scale to prevent pattern repetition from becoming noticeable at close inspection especially on large surfaces. Additionally fine-tuning the roughness values can help align the material’s response to your specific lighting setup maintaining a natural balance between matte and subtle specular highlights typical of weathered boulders. Leveraging the Height and Normal maps in displacement or parallax workflows further enhances realism adding convincing depth and tactile detail to your models. This thoughtful combination of material composition high resolution and seamless tiling makes the realistic boulder seamless texture a versatile asset for any project requiring authentic rock surfaces with professional-grade fidelity.

The tileable realistic boulder seamless texture offers a highly detailed AI texture realistic boulder seamless texture with accurate rock textures and a 3D preview to ensure true-to-life PBR material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.