Light Pebble Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Light Pebble Seamless Texture

IDlight-pebble-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Light Pebble Seamless Texture offers a finely detailed representation of a natural rock surface composed primarily of small light-colored mineral pebbles embedded within a subtle earthy matrix. This texture mimics the composition of sedimentary stone where quartz and feldspar pebbles are bound together by natural cementing agents such as silica or calcite creating a durable and weathered substrate. The surface finish exhibits a gently rough matte appearance with minimal gloss reflecting the porous yet compact nature of the aggregate. Variations in pebble size and slight color shifts from off-white to pale beige with faint mineral veining contribute to its realistic look and structural complexity. These features are captured precisely in the BaseColor/Albedo channel highlighting the nuanced pigment distribution and natural oxide stains typical of light sedimentary rock.

In the Normal and Height/Displacement maps the micro-relief of the pebbles and the subtle cavities between them are conveyed with high fidelity enhancing the tactile perception of depth and granularity. The Roughness channel accurately replicates the semi-porous texture balancing smooth pebble surfaces with the slightly coarser matrix to create believable light scattering and diffuse reflections. The Metallic channel remains close to zero consistent with the non-metallic mineral composition while the Ambient Occlusion map adds convincing shadowing around pebble edges and crevices emphasizing three-dimensionality and structural consistency. Thanks to the AI-powered production pipeline this tileable light pebble seamless texture maintains flawless pattern repetition making it ideal for covering vast areas without visible seams or distortion.

Available at a high resolution up to 8K this ai texture light pebble seamless texture is fully optimized for seamless integration within popular 3D engines such as Blender Unity and Unreal Engine. The seamless tiling ensures minimal setup accelerating workflow for environment artists architectural visualization specialists and concept developers. For best results it is recommended to match texel density across assets to maintain detail uniformity and avoid pattern stretching. Additionally fine-tuning the roughness values can help adapt the surface finish to specific lighting conditions while subtle adjustments to the UV scale or height map intensity can enhance the perception of pebble relief without compromising the tileable nature of the texture.

The seamless light pebble seamless texture offers a realistic 3D preview with finely detailed rock textures that enhance the material's PBR appearance for accurate rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.