The Meteor Craters Rock texture captures the distinctive qualities of extraterrestrial regolith found on lunar and meteor surfaces featuring a coarse dusted rock substrate that simulates weathered space terrain with remarkable fidelity. This physically based material represents a blend of mineral-rich dust fine sand and porous rocky aggregates shaped by impact craters and surface erosion typical of moon meteor 01 environments. The base substrate combines rough irregular grain orientation with subtle variations in porosity reflecting natural dust accumulation and mechanical weathering processes. Its surface finish is matte and uneven emphasizing a dusty rough exterior characteristic of space-exposed rock formations. Colorants in this texture arise from oxide layers and mineral pigments that produce muted grays browns and off-whites simulating the natural albedo variations found on lunar and meteorite surfaces while subtle discolorations mimic the effects of solar radiation and micrometeorite impacts.
Technically optimized for modern pipelines this seamless PBR 3D texture includes high-resolution 4K maps with an optional 8K upgrade ensuring detailed and consistent results across Blender Unreal Engine and Unity. The albedo channel provides accurate base color information reflecting the dusty regolith-covered rock surface while the normal map captures fine surface irregularities including crater edges and grainy roughness. The roughness map controls the matte non-reflective finish essential for replicating the coarse sandy texture of lunar terrain. Ambient occlusion enhances depth perception around craters and rock crevices supporting realistic shadowing in both real-time and offline renderers. Height and displacement maps enable subtle parallax effects emphasizing the terrain’s ruggedness without compromising performance. This material follows the metal/rough workflow and includes calibrations for consistent shading across different rendering engines delivering reliable and balanced detail without requiring manual tweaking.
Designed for outdoor and extraterrestrial scene applications this texture excels in simulating meteor crater surfaces and dusty lunar landscapes making it ideal for game environments cinematic visual effects and scientific visualization projects. For optimal use adjusting the UV scale to match the terrain size will prevent repetition artifacts while fine-tuning the roughness map can help achieve the desired balance between matte dust and exposed rocky highlights. The inclusion of PNG and EXR formats ensures compatibility and flexibility for diverse production pipelines enabling creators to integrate this tileable meteor craters rock texture seamlessly into their collection moon and space-themed assets without compromising on quality or performance.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.