Stone Bumpy Rock — Rough Uneven Stone Uneven Stone Bumpy — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stone Bumpy Rock — Rough Uneven Stone Uneven Stone Bumpy — PBR seamless 3D texture

IDrock-04-rough-uneven-stone-bumpy-rock-rock-formation
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stone Bumpy Rock texture represents a highly detailed physically based material capturing the essence of natural rock formation with a rough uneven and bumpy surface profile. This texture simulates a mineral-rich stone substrate characterized by coarse grains and subtle fibrous inclusions that contribute to its weathered and mossy appearance common in outdoor terrain environments. The surface finish reflects a naturally eroded and dirty layer resulting from prolonged exposure to environmental factors like wind rain and organic growth. Pigmentation arises from oxide layers and mineral deposits producing a balanced natural coloration that enhances realism without overpowering the texture’s rugged character. The porosity and roughness of the stone are clearly defined offering a tactile sense of a raw unpolished rock face that is typical of outdoor rock formations.

Within the PBR workflow the albedo (BaseColor) map conveys the stone’s natural pigments and weathered dirt patches creating a visually rich and varied color base. The normal map intricately defines the uneven bumpy topography emphasizing small ridges cracks and coarse grain orientation that simulate real-world stone textures. The roughness channel highlights the contrast between matte dusty areas and slightly smoother mineral surfaces supporting the material’s tactile variation. Ambient occlusion enhances the perception of depth in crevices and recessed details while the height map allows for subtle displacement effects adding volumetric realism and depth to the surface. The metallic channel is minimal as expected in natural stone underscoring the non-metallic nature of the texture.

This seamless 3D texture comes in 4K resolution with an optional 8K upgrade ensuring high-quality visual fidelity optimized for modern pipelines across Blender Unreal Engine and Unity. The tileable design guarantees consistent artifact-free repetition suitable for large-scale terrain and outdoor scenes. It supports the metal/rough workflow with precise calibrations that maintain consistent shading under both real-time and offline renderers delivering reliable results without the need for manual tweaking. The included PBR maps—albedo normal roughness ambient occlusion and height—are provided in PNG and EXR formats enabling flexible use in various production environments.

For best results it is recommended to adjust UV scale according to the target rock formation size to preserve the natural coarse detail and avoid overly repetitive patterns. Additionally fine-tuning the roughness map can help emphasize either the weathered matte finish or the slightly polished mineral patches to suit specific artistic directions. This Stone Bumpy Rock texture offers a balanced combination of detail and performance making it ideal for realistic outdoor terrain natural rock surfaces and rugged environments within diverse digital content creation and game development projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.