Futuristic Limestone Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Futuristic Limestone Seamless Texture

IDfuturistic-limestone-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Futuristic Limestone Seamless Texture presents a meticulously crafted material designed to replicate the natural complexity and subtlety of limestone rock with a modern twist. This tileable texture is based on a limestone substrate that combines fine mineral grains with subtle variations in porosity and weathering reflecting the stone’s natural sedimentary composition. The surface exhibits a semi-polished finish with delicate micro-roughness mimicking the interplay of smooth and slightly eroded areas commonly found in limestone formations. Embedded pigments and oxide layers create gentle tonal shifts ranging from soft off-whites to light greys lending depth and realism. The texture’s grain orientation is consistent yet varied enough to avoid uniformity providing a dynamic yet natural feel ideal for realistic rock environments.

In PBR channels this futuristic limestone seamless texture excels in delivering accurate material representation: the BaseColor channel captures the nuanced color gradients and subtle mineral inclusions while the Normal map enhances surface detail by simulating small fissures and fine grain relief. The Roughness map balances polished and weathered patches producing realistic light diffusion without overly glossy reflections. Metallic content remains negligible true to natural limestone ensuring no unnatural shine. Ambient Occlusion contributes to depth perception by emphasizing crevices and porous areas and the Height/Displacement map adds pronounced surface variation for enhanced realism when used with parallax or tessellation techniques. All texture maps are provided in high resolution up to 8K ensuring exceptional detail even on large-scale surfaces.

This seamless futuristic limestone texture is optimized for seamless tiling allowing it to cover extensive areas without visible seams or repetitive patterns making it ideal for architectural visualization game environments product mockups and interior staging. The asset is fully compatible with popular 3D engines such as Blender Unreal Engine and Unity requiring minimal setup to integrate smoothly into your projects. For best results it is recommended to adjust UV scaling to maintain texture detail relative to object size and to fine-tune the roughness parameter to balance between a natural matte and a softly polished stone appearance. Combining this texture with subtle ambient occlusion and a light normal map pass will further enhance surface breakup preventing artificial sharpness while maintaining clarity and stability.

The tileable futuristic limestone seamless texture offers a highly detailed AI texture futuristic limestone seamless texture ideal for realistic rock textures with a precise 3D preview ensuring consistent and seamless futuristic limestone seamless texture application in PBR workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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