Rocky Terrain — Rocks Aerial Terrain Greenery Rocky Ground — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rocky Terrain — Rocks Aerial Terrain Greenery Rocky Ground — PBR seamless 3D texture

IDrocky-terrain-03-rocks-aerial-terrain-landscape-natural-landscape-nature
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rocky Terrain 03 texture is a meticulously crafted seamless 3D material designed to replicate natural rocky ground found in outdoor landscapes mountainsides and wilderness settings. The base substrate mimics rugged mineral formations composed primarily of coarse-grained stone with subtle variations in porosity and weathering that contribute to its authentic uneven terrain appearance. The surface finish reflects a naturally rough unpolished texture with patches of greenery and earth embedded in crevices simulating organically accumulated moss and soil deposits. This combination of rocky and natural elements is achieved through careful layering of pigments and oxide-based colorants that give the albedo map its realistic earth tones ranging from muted grays and browns to vibrant green highlights.

The PBR channels included—albedo normal roughness ambient occlusion and height—are finely tuned to convey the complex physical and optical properties of this rocky landscape texture. The albedo map provides the base color information with subtle variations capturing the interplay between rock soil and vegetation. The normal map enhances the tactile detail of jagged rock edges and natural fissures while the roughness map controls the diffuse reflectivity representing the matte weathered surface. Ambient occlusion adds depth to crevices and shadowed areas intensifying the perception of three-dimensionality. The height map offers precise displacement data for realistic parallax effects crucial for rendering uneven terrain in both real-time engines and offline renderers. Metallic values are consistently set to zero emphasizing the non-metallic natural origin of the material.

Optimized for modern 3D pipelines this texture is available in high-resolution 4K with an optional 8K version for demanding projects requiring exceptional detail. It is fully tileable and physically based ensuring balanced detail and performance across digital content creation software (DCCs) like Blender as well as game engines such as Unreal Engine and Unity. The material supports the metal/rough workflow with calibrated maps to guarantee consistent shading under various lighting conditions ideal for aerial terrain visualization natural landscape creation and scenic environment design. For best results it is recommended to adjust the UV scale to match the specific landform scale and to fine-tune the roughness map slightly to control surface reflectivity according to different weathering levels or moisture presence in your nature scene. This approach helps maintain realism without the need for manual tweaking delivering reliable and versatile outcomes for rocky earthy and greenery-rich outdoor terrains.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.