Granular Limestone Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granular Limestone Seamless Texture

IDgranular-limestone-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Granular Limestone Seamless Texture is an AI-generated tileable texture designed to replicate the natural composition of limestone rock with granular detail and realistic surface characteristics. Limestone a sedimentary stone primarily composed of calcium carbonate typically features fine to medium grains bound together in a cohesive matrix. This texture captures the substrate’s porous nature and subtle weathering effects displaying a balanced interplay of mineral grains and micro-aggregates that create visual depth and tactile richness. The surface finish is matte with slight roughness variations reflecting natural erosion and mineral deposits without appearing overly polished or artificial. Coloration is dominated by soft earthy tones—creamy whites pale beiges and faint gray veining—emulating limestone’s characteristic mineral pigments and oxide layers that subtly influence the BaseColor and Albedo channels.

In Physically Based Rendering (PBR) workflows this texture excels by providing detailed Normal maps that enhance the perception of grain orientation and surface irregularities while the Roughness channel offers fine control over the stone’s tactile quality balancing smooth worn areas against rough granular patches. The Metallic channel remains neutral as limestone is non-metallic while Ambient Occlusion maps reinforce the natural shadowing within crevices and grain clusters improving depth and realism at close range. Height and Displacement maps accurately convey the subtle relief of weathering and micro-porosity making the texture ideal for cinematic renders level dressing and material studies where nuanced surface interaction is critical. With up to 8K resolution this seamless granular limestone texture maintains clarity and cohesion across large UV islands ensuring consistent quality in high-detail 3D previews and real-time scenes alike.

Designed to integrate smoothly into modern pipelines this AI texture granular limestone seamless texture is fully compatible with Blender Unreal Engine and Unity allowing artists to drop it directly into their projects with predictable repeatable results. Its seamless tiling property eliminates visible borders making it perfect for expansive rock surfaces or architectural elements requiring natural continuity. For optimal results it is advisable to maintain uniform UV scaling to prevent stretching and to adjust roughness parameters subtly to match the environmental lighting conditions enhancing realism without compromising performance. Adding this texture to your rock textures library accelerates workflows by providing a stable artifact-free base that supports both real-time and offline rendering applications.

The material features a tileable granular limestone seamless texture with a consistent PBR appearance ensuring a uniform and realistic surface that highlights the intricate details of the granular limestone seamless texture.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.