Seamless Cliff 1 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Cliff 1 by Share Textures – PBR 3D Texture (8K ready)

IDcliff-1-by-share-textures-pbr-seamless-8k
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Cliff 1 by Share Textures offers a high-quality photorealistic PBR 3D texture designed to replicate rugged cliff surfaces with remarkable detail and natural variation. The texture simulates a mineral-rich rocky substrate composed primarily of dense stone aggregates bound by subtle mineral adhesives capturing the complex grain orientation and natural porosity typical of weathered cliff faces. The surface finish reflects uneven erosion and weathering with areas of rough matte stone interspersed with smoother slightly polished patches where natural elements have smoothed the rock. Earthy pigments and oxide layers contribute to the texture’s natural color range providing warm browns grays and muted reds that enhance realism across all rendering engines. These material qualities are faithfully represented in the PBR channels with the Base Color (Albedo) map showcasing the nuanced color variations while the Normal map captures the intricate surface relief and grain direction. Roughness maps define the transition between matte and subtly polished areas and the Ambient Occlusion channel adds depth by simulating shadowing in crevices. Height or Displacement maps emphasize the tactile roughness and depth of the cliff face enhancing physical-based shading effects in modern workflows.

This texture pack is optimized for seamless tiling allowing it to cover large surfaces cleanly without visible seams or repetition artifacts making it ideal for expansive natural environments in 3D scenes. It is fully compatible and ready for use in Blender (utilizing the Principled BSDF shader) Unreal Engine (feeding Base Color Roughness Normal and AO maps into materials) and Unity’s URP or HDRP pipelines (connected to the Lit shader). The texture’s resolutions range up to 8K ensuring exceptional detail and clarity even on close-up renders or high-end visualizations. To maintain consistent texel density and avoid stretching it is recommended to keep UV scales uniform across your models. Additionally combining the Normal map with Height or Parallax effects can further enhance depth perception and realism when viewed at oblique angles.

Seamless Cliff 1 is distributed under a license allowing unrestricted use modification and redistribution for both personal and commercial projects. Its design focuses on predictable physically based shading behavior across different engines ensuring consistent visual results regardless of platform. This makes it an excellent resource for artists and developers seeking a versatile free cliff texture that integrates smoothly into modern rendering pipelines and supports detailed realistic natural environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.