Rock Uneven Boulder - Uneven Boulder Mossy gray Seaside Rough

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Rock Uneven Boulder - Uneven Boulder Mossy gray Seaside Rough seamless PBR texture preview

Texture Info

IDrock-3-grey-seaside-rough-rock-face-rock-uneven
CategoryRock
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This Rock Uneven Boulder texture captures the natural complexity of a grey seaside rock face featuring a rough and weathered surface with distinct mossy patches and eroded grunge details. Composed primarily of mineral-rich stone with organic moss growth the base substrate exhibits uneven grain orientation and moderate porosity reflecting years of outdoor exposure to coastal elements. The surface finish is rugged and irregular with patches of moss contributing subtle greenish colorants alongside the dominant grey tones derived from natural oxides and mineral pigments. This rich interplay of materials is faithfully represented across the physically based rendering (PBR) channels ensuring accurate visual reproduction in 3D applications.

The Albedo (BaseColor) map delivers a balanced palette of grey rock interspersed with mossy greens and subtle earth tones enhancing the natural appearance without oversaturation. The Normal map encodes the fine unevenness and coarse roughness of the boulder surface capturing cracks crevices and moss texture for realistic light interaction. Roughness maps emphasize the weathered and eroded qualities by varying the micro-surface reflectivity giving the rock its authentic seaside roughness and mossy softness in areas of organic growth. The Ambient Occlusion channel enhances depth perception by shading crevices and undercuts while the Height map provides displacement data that supports realistic surface relief in real-time and offline renderers. Metallic content is negligible consistent with non-metallic rock materials optimizing the texture for the metal/rough workflow commonly used in Blender Unreal Engine and Unity.

Provided in seamless tileable 4K resolution with an optional 8K upgrade this texture is optimized for modern pipelines to deliver reliable high-fidelity results across various digital content creation software and game engines. The texture’s physical accuracy and calibration support consistent shading enabling artists to integrate it effortlessly into outdoor terrain scenes requiring natural uneven rock formations and mossy boulders without manual tweaking. For best results it is recommended to adjust UV scaling to avoid repetitiveness and fine-tune the roughness map to emphasize either the rough seaside decay or the softer mossy patches depending on the scene’s lighting conditions and artistic needs.

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.