Rock Uneven Boulder — Uneven Boulder Mossy Grey Seaside Rough — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rock Uneven Boulder — Uneven Boulder Mossy Grey Seaside Rough — PBR seamless 3D texture

IDrock-3-grey-seaside-rough-rock-face-rock-uneven
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rock Uneven Boulder texture captures the natural complexity of a grey seaside rock face featuring a rough and weathered surface with distinct mossy patches and eroded grunge details. Composed primarily of mineral-rich stone with organic moss growth the base substrate exhibits uneven grain orientation and moderate porosity reflecting years of outdoor exposure to coastal elements. The surface finish is rugged and irregular with patches of moss contributing subtle greenish colorants alongside the dominant grey tones derived from natural oxides and mineral pigments. This rich interplay of materials is faithfully represented across the physically based rendering (PBR) channels ensuring accurate visual reproduction in 3D applications.

The Albedo (BaseColor) map delivers a balanced palette of grey rock interspersed with mossy greens and subtle earth tones enhancing the natural appearance without oversaturation. The Normal map encodes the fine unevenness and coarse roughness of the boulder surface capturing cracks crevices and moss texture for realistic light interaction. Roughness maps emphasize the weathered and eroded qualities by varying the micro-surface reflectivity giving the rock its authentic seaside roughness and mossy softness in areas of organic growth. The Ambient Occlusion channel enhances depth perception by shading crevices and undercuts while the Height map provides displacement data that supports realistic surface relief in real-time and offline renderers. Metallic content is negligible consistent with non-metallic rock materials optimizing the texture for the metal/rough workflow commonly used in Blender Unreal Engine and Unity.

Provided in seamless tileable 4K resolution with an optional 8K upgrade this texture is optimized for modern pipelines to deliver reliable high-fidelity results across various digital content creation software and game engines. The texture’s physical accuracy and calibration support consistent shading enabling artists to integrate it effortlessly into outdoor terrain scenes requiring natural uneven rock formations and mossy boulders without manual tweaking. For best results it is recommended to adjust UV scaling to avoid repetitiveness and fine-tune the roughness map to emphasize either the rough seaside decay or the softer mossy patches depending on the scene’s lighting conditions and artistic needs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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