Granular Cliff Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granular Cliff Seamless Texture

IDgranular-cliff-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Granular Cliff Seamless Texture captures the intricate composition of a weathered rock cliff face showcasing a natural blend of mineral-rich base substrate with fine grain aggregates and subtle porous weathering effects. This texture mimics the complex layering of sedimentary minerals bound by natural cement-like adhesives resulting in a rugged yet cohesive surface. Its surface finish reflects a raw unpolished cliff facade with varying micro-roughness and naturally occurring oxide pigment layers that give the texture authentic earthy tones and subtle color variations. These material characteristics translate seamlessly into the PBR channels: the BaseColor/Albedo reveals nuanced mineral hues and pigment dispersions while the Normal map emphasizes the granular relief and fissures typical of cliff formations. The Roughness channel balances areas of matte weathered stone with slightly smoother patches enhancing realism without metallic reflections as the Metallic channel remains near zero. Ambient Occlusion accentuates crevices and depth and the Height/Displacement map provides precise elevation data for parallax or tessellation effects.

Designed at an impressive resolution of up to 8K this seamless granular cliff texture maintains exceptional clarity and cohesion even when applied to large UV islands making it ideal for high-quality environment art architectural visualization and concept prototyping workflows. Its tileable nature ensures distortion-free repetition allowing artists to build expansive rocky surfaces without visible seams or pattern breaks. Compatibility out of the box with Blender Unity and Unreal Engine supports streamlined iteration loops enabling quick look development and real-time 3D previewing to fine-tune material appearance efficiently. The texture’s AI-generated detail strikes a balance between crisp granularity and controlled noise delivering a natural yet polished rock texture that integrates well with physically based rendering pipelines.

To achieve the best visual fidelity when using this tileable granular cliff seamless texture it is recommended to maintain consistent texel density across all rock assets and to keep UV maps uniform to minimize texture stretching. Additionally adjusting the Roughness map intensity can help simulate different levels of surface erosion or moisture enhancing the material’s versatility for diverse environmental conditions. Incorporating this texture into your material library will accelerate your creative process providing a reliable and high-quality foundation for realistic rock surface representation across various 3D projects and platforms.

The ai texture granular cliff seamless texture provides a highly detailed and realistic rock texture with a granular cliff seamless texture that ensures a consistent and natural PBR appearance across surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.