Layered Sandstone Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Layered Sandstone Seamless Texture

IDlayered-sandstone-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Layered Sandstone Seamless Texture is an AI-generated tileable texture meticulously crafted to replicate the natural complexity and subtle variations found in real sandstone rock formations. This texture captures the intricate layering of sedimentary grains subtle mineral deposits and weathered surfaces that define authentic sandstone. Its base substrate reflects fine-grained silicate minerals bonded by natural cementing agents with visible stratification that conveys depth and structural consistency. Variations in porosity and gentle erosion patterns are evident across the surface enhanced by realistic colorants such as iron oxide pigments and organic mineral stains that produce warm tans soft ochres and muted browns. The surface finish balances slight roughness with a matte weathered patina to evoke natural stone exposed to the elements over time.

In terms of physically based rendering (PBR) channels this layered sandstone texture excels in delivering rich material fidelity. The BaseColor (Albedo) map showcases the nuanced color transitions and mineral speckles that define sandstone’s visual identity. The Normal map emphasizes micro-details like grain orientation and subtle fissures adding tactile realism without harsh edges. Roughness is calibrated to reflect a moderately coarse surface conveying the stone’s natural texture and light diffusion while the Metallic channel remains minimal to non-existent consistent with non-metallic rock. Ambient Occlusion enhances shadowed crevices between layers and the Height/Displacement map provides adjustable depth for realistic parallax effects perfect for cinematic renders or real-time scenes.

This seamless layered sandstone texture scales elegantly across large surfaces without visible seams making it ideal for accelerating rock workflows in 3D applications. Its ultra-high resolution—up to 8K—ensures crisp detail even on expansive terrain or architectural elements. Compatible with Blender Unreal Engine and Unity it integrates smoothly into real-time projects level dressing or material studies. For best results adjust the UV scale to maintain authentic grain size relative to your model and fine-tune roughness intensity to match your scene’s lighting conditions. Using the Height/Displacement channel can further enhance dimensionality especially in close-up shots or interactive environments grounding the material convincingly within your digital world.

The tileable layered sandstone seamless texture offers a highly detailed ai texture layered sandstone seamless texture with realistic rock textures and a 3D preview that highlights its seamless layered sandstone seamless texture and layered sandstone seamless texture composition for advanced PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.