Stylized Boulder Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stylized Boulder Seamless Texture

IDstylized-boulder-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Boulder Seamless Texture is a meticulously crafted material designed to replicate the natural composition and visual complexity of rock surfaces commonly found in rugged boulder formations. Its base substrate mimics coarse-grained mineral aggregates bound together by natural silicate adhesives exhibiting subtle variations in grain orientation and porosity that reflect realistic weathering effects. The surface finish presents a slightly rough matte texture with nuanced colorants derived from earthy pigments and iron oxide layers producing warm browns muted grays and subtle ochres that enhance the tactile authenticity of the stone. This texture’s physical characteristics translate directly across PBR channels: the BaseColor captures the multi-hued mineral deposits and pigment variations while the Normal map conveys the intricate micro-geometry and grain relief of the boulder’s surface. The Roughness channel reflects the naturally uneven finish balancing matte and semi-diffuse reflections to simulate weathered stone and the Ambient Occlusion map deepens shadow details in crevices and fissures for enhanced depth perception. The Height or Displacement map emphasizes the high-relief topology of the rock face enabling realistic parallax effects in real-time rendering while the Metallic channel remains minimal as expected for non-metallic rock materials.

Rendered at an impressive resolution of up to 8K this tileable stylized boulder seamless texture maintains exceptional clarity and cohesion even when applied to large UV islands making it ideal for modern content creation pipelines. Its seamless tiling quality ensures no visible repetition or artifacts which are often challenging in auto-generated textures thus preserving the natural randomness and organic feel essential for believable rock textures in 3D environments. Fully compatible and optimized for real-time engines such as Blender Unity and Unreal Engine the texture supports accelerated iteration loops allowing artists to efficiently incorporate it into cinematic renders level dressing or material studies without compromising performance or visual fidelity.

For best practical results it is recommended to carefully adjust the roughness intensity to suit the specific lighting rig of your scene as this will help ground the material convincingly within the environment. Additionally experimenting with UV scale can control the perceived grain size and detail level ensuring the stylized boulder texture integrates naturally across various scene scales. The combination of high resolution seamless tiling and physical accuracy makes this AI texture stylized boulder seamless texture an invaluable asset for anyone seeking to enhance their 3D projects with authentic high-quality rock textures supported by detailed 3D preview capabilities.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.