The Regolith Dusted Meteor 3D texture offers a highly detailed and physically based material replicating the unique composition of lunar meteor craters. This seamless tileable texture captures the intricate interplay of rough dusty regolith and coarse rock fragments characteristic of extraterrestrial terrain. The base substrate mimics a mineral-rich porous surface with fine-grained dust layers and weathered rock aggregates faithfully representing the moon meteor 02 environment. Subtle oxide layers and natural discoloration are reflected in the albedo channel while the normal and height maps reveal the uneven cratered surface with realistic depth and surface irregularities. The roughness map balances polished and matte finishes simulating the contrast between exposed rock faces and loose sandy dirt while the ambient occlusion enhances crevices and crater shadows for added realism.
Designed for use in modern pipelines this PBR texture set includes albedo normal roughness ambient occlusion and height maps in both 4K and optional ultra-high-resolution 8K formats. It is optimized for seamless integration with Blender Unreal Engine and Unity supporting the metal/rough workflow to ensure consistent shading across real-time and offline renderers. The material’s composition is carefully calibrated to deliver reliable results without manual tweaking maintaining a balanced level of detail and performance suitable for outdoor space and lunar surface visualizations. The texture’s subtle gradations of color and porosity create an authentic extraterrestrial appearance making it ideal for recreating meteor craters dusty regolith plains and rocky terrain in virtual environments.
When applying the Regolith Dusted Meteor texture it is recommended to adjust the UV scale to match the intended crater size in your scene as this maximizes the impact of the detailed height and normal maps. Slight tuning of the roughness channel can also help achieve the desired balance between reflective rock surfaces and matte dust-covered areas enhancing the overall realism of the meteor crater exterior. Whether used for game engines DCC applications or high-end rendering workflows this texture collection provides a robust foundation for creating immersive authentic lunar and extraterrestrial landscapes that perform efficiently across diverse platforms.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.