Realistic Stone Seamless Texture free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Realistic Stone Seamless Texture

Texture Info

IDrealistic-stone-seamless-texture-2
CategoryRock
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Realistic Stone Seamless Texture, a meticulously crafted tileable texture designed specifically within the rock textures category to provide an authentic stone surface appearance. This texture simulates natural stone composed primarily of mineral aggregates bound by subtle cementitious materials, showcasing a realistic distribution of fine-grained particles and occasional larger mineral inclusions. Its surface finish is gently weathered yet retains slight roughness, mimicking natural erosion and porosity that enhance its believable tactile quality. The coloration is derived from a balanced mix of earth-tone pigments and oxide layers, providing rich variations in base hues that reflect natural mineral deposits and subtle staining, all captured in an ultra-high 8K resolution for exceptional detail and clarity.

In physically based rendering (PBR) workflows, the texture excels by accurately representing each material aspect across its various channels. The BaseColor (Albedo) channel reveals the intricate stone coloration with natural tonal shifts and subtle weathering effects. The Normal map captures the fine surface undulations and micro-roughness typical of natural stone grains, while the Roughness channel controls the surface reflectivity, maintaining a matte finish with nuanced highlights that respond realistically to lighting. The Metallic channel remains minimal, reflecting stone’s non-metallic nature, whereas the Ambient Occlusion map enhances depth by simulating soft shadows in crevices and grain intersections. Additionally, the Height/Displacement map enables realistic surface breakup for advanced parallax or tessellation effects, adding convincing dimensionality to 3D scenes.

This tileable realistic stone seamless texture is optimized for seamless integration with popular 3D engines such as Blender, Unity, and Unreal Engine, requiring minimal setup to apply and scale across vast surfaces without visible seams or repetition artifacts. The high resolution ensures crisp detail remains intact even on close-up views or large-scale environments, making it ideal for real-time scenes, cinematic renders, level dressing, or material studies. For best results, it is recommended to slightly adjust the UV scale to match your project’s specific stone size and to combine this texture with subtle ambient occlusion and a gentle normal map overlay to enhance surface breakup without introducing excessive sharpness or noise.

The ai texture realistic stone seamless texture offers a highly detailed, realistic stone seamless texture with a natural PBR appearance, allowing for accurate 3D preview and enhanced material composition in digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.