Cracked Stone Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cracked Stone Seamless Texture

IDcracked-stone-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Cracked Stone Seamless Texture is an AI-generated tileable cracked stone seamless texture designed to enhance and accelerate rock texture workflows for 3D artists and environment designers. This texture captures the intricate composition of weathered stone surfaces featuring a mineral-rich base substrate with subtle variations in grain orientation and porosity. Fine aggregates and natural binders create a realistically fractured surface where controlled micro-cracks and fissures are distributed organically across the pattern. The surface finish reflects a naturally eroded stone neither overly polished nor heavily brushed showcasing muted earth tones and oxidized pigments that give the rock its authentic color depth and subtle oxide layering.

In physically based rendering (PBR) workflows this cracked stone seamless texture excels by delivering comprehensive material data across multiple channels. The BaseColor (Albedo) channel presents a natural stone palette with balanced pigmentation highlighting the interplay of mineral and oxide layers. The Normal map captures the fine cracks and rugged surface relief enhancing the perception of depth and weathering. Roughness is finely tuned to reflect a matte slightly coarse rock finish avoiding unwanted gloss while allowing realistic light diffusion. The Metallic channel remains minimal as expected for non-metallic stone materials ensuring accurate material response in render engines. Ambient Occlusion enriches shadowed crevices emphasizing the texture’s fracture details while the Height or Displacement map provides additional surface breakup to boost realism in close-up views.

With resolutions up to 8K this seamless cracked stone texture scales elegantly across large environments without visible seams making it ideal for architectural visualization environment art and concept prototyping. It is fully compatible and optimized for use out-of-the-box in Blender Unreal Engine and Unity helping maintain a fast iteration loop. For best results it is recommended to carefully adjust UV scale to prevent texture repetition artifacts and to subtly modulate roughness values to match lighting conditions ensuring a believable stone look in various scenes. Combining this texture with subtle ambient occlusion and light normal passes can enhance surface breakup without oversharpening preserving a natural weathered appearance.

The AI-generated cracked stone seamless texture offers a highly detailed photorealistic PBR appearance with seamless cracked stone seamless texture integration enhancing rock textures in 3D preview environments for accurate material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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