Photorealistic Rock Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Photorealistic Rock Seamless Texture

IDphotorealistic-rock-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Photorealistic Rock Seamless Texture is a meticulously crafted AI-generated material designed to replicate the natural complexity and detail of real-world rock surfaces. Its composition reflects a dense mineral substrate primarily composed of silicate and quartz aggregates interspersed with fine-grained particles that simulate natural porosity and weathering effects. The texture captures subtle variations in grain orientation and surface roughness evoking the layered sedimentary or igneous formations typically found in geological environments. Colorants within the texture include earthy pigments and oxide layers which produce a rich palette ranging from muted browns and grays to hints of rust and mossy green all contributing to a convincing weathered finish. This seamless texture exhibits a matte to slightly brushed surface finish emphasizing natural erosion and mineral deposits without artificial glossiness making it ideal for realistic rock representation in 3D scenes.

In terms of physically based rendering (PBR) channels the base color (Albedo) channel delivers an accurate depiction of the rock’s mineral hues and subtle staining patterns free from baked lighting to ensure versatility under various lighting conditions. The Normal map enhances the perception of fine cracks crevices and grain structure adding depth and tactile realism without increasing polygon count. The Roughness map controls surface reflectivity carefully balancing crisp detail with areas of softer diffused reflection to mimic weathered stone surfaces. The Metallic channel remains near zero reflecting the non-metallic nature of rock while Ambient Occlusion intensifies shadowing in recessed areas emphasizing depth and dimensionality. Height or displacement maps provide additional geometry detail for parallax effects and accurate silhouette formation enhancing immersion in close-up renders and real-time applications.

With a high resolution of up to 8K this tileable photorealistic rock seamless texture ensures exceptional clarity and cohesion even when applied to large UV islands maintaining sharp detail without visible repetition or seams. It is specifically optimized for modern 3D pipelines and works seamlessly out of the box with popular platforms such as Blender Unreal Engine and Unity supporting efficient iterative workflows for environment art architectural visualization concept prototyping and quick look development. The texture’s robust AI generation process achieves a natural balance between crisp detail and controlled noise resulting in an authentic and believable rock surface suitable for a wide range of digital scenes.

For best results users are advised to carefully adjust the roughness and normal map intensities to match their specific lighting rigs and scene environments ensuring the material remains grounded and realistic. Scaling the UV coordinates appropriately can also help maintain the natural grain and texture density preventing distortion or loss of detail on large surfaces. This tileable photorealistic rock seamless texture offers a versatile and high-fidelity solution for creators seeking to accelerate their material creation workflows while achieving stunning lifelike rock appearances in their 3D projects.

This seamless photorealistic rock texture offers a highly detailed ai-generated texture with consistent rock textures and a 3D preview to ensure accurate PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.