Rough Rocks Rock — Rock Concrete Wall Rocks Rock Concrete — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Rocks Rock — Rock Concrete Wall Rocks Rock Concrete — PBR seamless 3D texture

IDrock-wall-14-rough-rocks-rock-concrete-wall-embedded-rock
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Rocks Rock texture represents a high-quality physically based material designed to replicate the natural appearance of coarse man-made concrete embedded with rugged stonework and rough rock elements. The base substrate consists primarily of mineral aggregates typical of concrete walls featuring a blend of cementitious binders that hold the embedded rock fragments firmly in place. Surface porosity and weathering effects are evident through subtle variations in roughness and height mimicking the uneven tactile feel of a rock wall that has endured exposure to the elements. The color palette is grounded in natural grays and earth tones achieved through mineral oxide pigments within the concrete matrix while the stone inclusions display realistic tonal shifts reflecting their varied mineral compositions. This combination results in a complex yet balanced finish that evokes authentic embedded stonework suitable for modern architectural visualizations and game environments.

The texture set includes a comprehensive suite of PBR maps at 4K resolution with an optional upgrade to 8K for high-end production needs ensuring exceptional detail and clarity across all channels. The Albedo map captures the true-to-life base color and subtle pigment variations while the Normal map provides finely detailed surface relief enhancing the perception of coarse rock and concrete grain orientation. Roughness values are calibrated to represent the material’s uneven weathered surfaces supporting consistent shading across real-time and offline renderers using the metal/rough workflow. Ambient Occlusion highlights natural shadowing in crevices and around embedded stones improving depth perception while the Height map delivers precise displacement data for realistic parallax effects. This seamless tileable 3D texture is optimized for use in Blender Unreal Engine and Unity ensuring balanced detail and performance across diverse digital content creation pipelines and game engines.

To achieve optimal results when applying this Rough Rocks Rock concrete wall texture it is recommended to carefully adjust the UV scale to maintain the natural proportions of the embedded stonework and avoid repetitive patterns. Fine-tuning the roughness channel can help simulate varying degrees of surface weathering from freshly cast concrete to aged eroded rock surfaces. Additionally leveraging the height map for subtle parallax or displacement effects in your shader setup will enhance the tactile realism of the stone and concrete interface providing a convincing immersive material experience suitable for both architectural renderings and interactive environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.