Polished Limestone Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polished Limestone Seamless Texture

IDpolished-limestone-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Polished Limestone Seamless Texture is a meticulously crafted material designed to replicate the natural elegance of polished limestone rock. Limestone a sedimentary stone primarily composed of calcium carbonate forms the base substrate characterized by fine-grained mineral deposits and subtle fossil inclusions. The texture captures the stone’s inherent porosity and natural weathering effects balanced with a smooth reflective polished surface finish that highlights the stone’s creamy off-white to warm beige color palette enriched by faint veins and mineral streaks. This seamless polished limestone seamless texture incorporates a realistic grain orientation and subtle surface irregularities mimicking the natural binders and mineral cementation processes that hold the limestone matrix together resulting in a stable natural aesthetic ideal for realistic 3D applications.

Within physically based rendering (PBR) workflows this tileable polished limestone seamless texture excels by providing detailed and accurate channel maps. The BaseColor/Albedo channel showcases the stone’s nuanced coloration and subtle variations in tone while the Normal map imparts fine surface details such as gentle undulations and micro-fissures enhancing depth and realism. The Roughness channel is carefully tuned to reflect the polished finish offering low roughness values that deliver a soft glossiness without excessive shine ensuring material cohesion under different lighting conditions. The Metallic channel remains non-reflective true to the natural mineral composition whereas the Ambient Occlusion map enhances shadowing in crevices and pore structures for greater visual depth. Additionally the Height or Displacement channel subtly conveys the stone’s surface topography adding dimensionality especially effective in high-resolution renders up to 8K perfectly suited for close-up archviz game environments product mockups and interior staging.

Optimized for modern pipelines this AI texture polished limestone seamless texture integrates seamlessly into popular 3D software such as Blender Unreal Engine and Unity supporting efficient iteration loops and large UV islands without sacrificing clarity or introducing visible tiling artifacts. The high-resolution formats including PNG and WEBP ensure crisp detail retention for versatile usage across multiple platforms. For practical application it is recommended to adjust UV scaling to maintain natural stone proportions and to subtly modulate roughness values in the shader to fine-tune glossiness based on scene lighting and artistic intent. Combining this seamless polished limestone seamless texture with light ambient occlusion and a gentle normal pass can further enhance surface breakup providing a realistic yet clean finish that elevates any project requiring authentic rock textures with a polished limestone appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.