Jagged Stone Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Jagged Stone Seamless Texture

IDjagged-stone-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Jagged Stone Seamless Texture offers a meticulously crafted representation of natural rock surfaces capturing the intricate composition and rugged character of jagged stone formations. This texture reflects a base substrate composed primarily of coarse-grained silicate minerals typical of weathered stone with visible interlocking crystalline structures and subtle microfractures. The surface finish presents a naturally rough and uneven profile characterized by sharp edges and angular protrusions that convey the stone’s fractured and eroded state. Fine oxide layers impart varied earthy tones ranging from muted grays to warm browns while subtle mineral inclusions and sedimentary binders add depth and complexity. Porosity and weathering effects are evident through slight surface pits and micro-roughness enhancing realism without compromising the clarity of details essential for high-fidelity rendering.

In physically based rendering (PBR) workflows this seamless jagged stone texture excels in conveying material authenticity across multiple channels. The BaseColor (Albedo) map accurately captures the nuanced color variations and mineral deposits avoiding overly saturated or flat hues. The Normal map emphasizes the stone’s jagged relief defining sharp crevices and protrusions that respond dynamically to lighting. Roughness values are carefully tuned to reflect the stone’s matte slightly coarse finish ensuring balanced light scattering without unwanted glossiness. The Metallic channel is appropriately set to near zero reflecting the non-metallic nature of natural rock while Ambient Occlusion enhances shadowed crevices to increase depth perception. Height or Displacement maps reveal subtle elevation changes perfect for parallax effects or tessellation in advanced render engines.

Offering up to 8K resolution this tileable jagged stone seamless texture is fully optimized for seamless integration in Blender Unreal Engine and Unity supporting high-end environment art architectural visualization and rapid look development. The texture tiles flawlessly across vast surfaces preserving consistent detail and preventing visible seams or repetitive artifacts common in auto-generated materials. For best results it is advisable to maintain consistent texel density when mapping UVs ensuring uniform scale and minimizing texture stretching. Additionally adjusting roughness values can help simulate varying stone weathering stages or wetness effects adding versatility to your scenes.

Whether used for concept prototyping or final production this AI texture jagged stone seamless texture provides a robust and visually compelling foundation to elevate your 3D projects. Its high quality and stability make it a reliable asset for creating immersive natural environments and realistic stone surfaces across diverse digital media.

The seamless jagged stone seamless texture offers highly detailed rock textures with a realistic PBR appearance allowing for an accurate 3D preview of the material’s intricate surface composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.