Grassy Cobblestone — Outdoor Floor Cobblestone Floor Cobblestone Albedo — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Grassy Cobblestone — Outdoor Floor Cobblestone Floor Cobblestone Albedo — PBR seamless 3D texture

IDgrassy-cobblestone-ground-dirt-rock-grass-dirty-path
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This grassy cobblestone texture is a meticulously crafted seamless 3D material designed to replicate the natural composition of outdoor floor surfaces where organic and mineral elements combine. The base substrate simulates irregular stone cobblestones formed from weathered rock exhibiting subtle porosity and natural erosion patterns typical of outdoor ground paths. Interspersed between the stones layers of dirt sand and patches of grass create a realistic trampled pathway effect. Pigments within the albedo channel capture earthy tones of gray rock muted greens of grass and warm browns of dirt reflecting a balanced blend of natural colorants and oxide layers influenced by environmental exposure. The surface finish is slightly rough and uneven mimicking a well-worn cobblestone floor with areas of dirt accumulation and organic material embedded in crevices enhancing authenticity through weathering and natural wear.

In the PBR workflow this texture’s albedo map delivers accurate BaseColor information with true-to-life color fidelity. The normal map encodes fine stone grain orientation and subtle surface bumps adding depth without manual sculpting. Roughness values vary realistically indicating polished stone surfaces contrasted by rougher dirt and grass patches while the metallic channel remains appropriately low to reflect the non-metallic nature of natural stone and organic matter. Ambient occlusion enhances shadowed crevices between stones and under grass tufts emphasizing depth and natural occlusion. The height map provides precise displacement data for realistic surface relief ideal for use with parallax or tessellation techniques. This texture is available in 4K resolution with an optional 8K version ensuring exceptional detail suitable for high-end rendering pipelines and real-time applications.

Optimized for seamless tiling this grassy cobblestone texture integrates flawlessly across modern digital content creation tools such as Blender Unreal Engine and Unity. It supports the metal/rough workflow and includes calibrated maps to maintain consistent shading in both offline renders and real-time engines. This balance of detail and performance allows for reliable ground and pathway representation without the need for manual tweaking making it ideal for outdoor floor environments in games architectural visualizations or virtual simulations.

For practical use adjusting the UV scale to match real-world cobblestone dimensions is recommended to preserve the natural look of the stones and grass patches. Additionally fine-tuning roughness can help emphasize wet or dry surface conditions while subtle height map adjustments enhance the perception of trampled dirt and uneven stone surfaces adding realism to pathway and outdoor floor scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.