Castle Wall Slates — Wall Rough Blocks Stacked Old Castle — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Castle Wall Slates — Wall Rough Blocks Stacked Old Castle — PBR seamless 3D texture

IDcastle-wall-slates-wall-rough-blocks-stacked-old-castle
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Castle Wall Slates texture is a physically based seamless 3D material designed to replicate the rough weathered appearance of old stacked blocks commonly found in medieval castle walls. The base substrate emulates natural rock featuring a mineral-rich slightly porous surface that conveys age and outdoor exposure. The texture captures subtle variations in the stone’s grain orientation with a coarse uneven finish that balances ruggedness and structural solidity. Coloration is achieved through muted earth tones with oxide layers and natural pigments reflecting the natural staining and weathering processes on man-made stone blocks. The surface finish appears clean yet authentically rough with no exaggerated polish or gloss emphasizing a realistic outdoor stone wall look common in historical architecture.

In the PBR workflow this material leverages multiple texture maps to achieve its detailed appearance. The Albedo (BaseColor) map defines the natural stone hues and subtle color shifts from mineral deposits and oxidation. The Normal map enhances the roughness and depth of cracks edges and stacked stone contours simulating the tactile unevenness of the rock surface. The Roughness map controls the matte non-reflective nature typical of aged stone ensuring accurate light scattering without glossiness. The Height (Displacement) map introduces realistic surface relief highlighting the layered block structure and weathered erosion. Ambient Occlusion adds shadowing in crevices and joints between stones reinforcing the three-dimensional feel. This material uses a metal/rough workflow with no metallic component perfectly suited for non-metallic stone surfaces.

Offered in high-resolution 4K with an optional 8K version for ultra-detailed rendering this texture is optimized for modern workflows across Blender Unreal Engine and Unity. Its tileable nature ensures seamless repetition on large surfaces without visible borders ideal for large-scale outdoor castle walls and architectural visualizations. The texture delivers consistent shading across real-time and offline renderers requiring no manual tweaking for reliable results. For best practical use adjusting the UV scale to match the real-world stone block size enhances realism while fine-tuning roughness can help simulate varying degrees of weathering and moisture on the stone surface. This free download provides a robust physically based solution for artists and developers seeking an authentic medieval castle wall aesthetic in their 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.