Jagged Basalt Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Jagged Basalt Seamless Texture

IDjagged-basalt-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Jagged Basalt Seamless Texture is a meticulously crafted AI-generated rock texture that captures the intricate composition and natural ruggedness of basalt stone. Basalt a fine-grained igneous rock formed from rapidly cooled lava serves as the base substrate characterized by its dense hard mineral matrix with interlocking crystals. This texture simulates the complex grain orientation and subtle porosity inherent to basalt reflecting weathering effects such as micro-fractures and surface roughness. The surface finish is realistically jagged and uneven with sharp edges and coarse details that convey the raw unpolished nature of basalt. Coloration is achieved through a blend of deep charcoal and muted gray pigments with subtle oxide layers adding natural variation and depth all faithfully represented in the BaseColor/Albedo channel to enhance visual authenticity.

In physically based rendering workflows this seamless jagged basalt texture excels by providing high fidelity across multiple PBR channels. The Normal map encodes the pronounced surface irregularities and sharp ridges typical of basalt rock enhancing lighting interaction and shadow definition. Roughness values are precisely calibrated to mimic the stone’s matte slightly granular finish avoiding overly glossy reflections while conveying natural wear. Metallic properties remain minimal to none as basalt is a non-metallic mineral ensuring accurate material response. Ambient Occlusion captures the subtle crevices and fissures adding depth and realism while Height/Displacement maps enable convincing parallax effects for enhanced surface dimensionality. Available in ultra-high resolution up to 8K this tileable jagged basalt seamless texture offers exceptional detail suitable for large-scale applications without visible repetition.

Designed to seamlessly integrate with popular 3D software such as Blender Unity and Unreal Engine this AI texture is optimized to accelerate rock workflows by delivering a ready-to-use asset that tiles flawlessly across vast surfaces. Whether you’re working on architectural visualization game environments product mockups or interior staging the texture maintains consistent detail and clarity streamlining your iteration loop and improving project efficiency. For best results it is recommended to adjust the roughness and normal map intensity to align with your scene’s lighting rig ensuring the basalt material remains grounded and visually coherent within your digital environments. Additionally fine-tuning UV scale can help to balance detail density and avoid texture stretching making this asset versatile for diverse creative uses.

The seamless jagged basalt texture offers a highly detailed AI-generated rock texture with a realistic PBR appearance providing an accurate 3D preview for use in various material compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.