Rock Boulder Red - Rock Pitted Mossy Discolored Eroded Moss

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Rock Boulder Red - Rock Pitted Mossy Discolored Eroded Moss seamless PBR texture preview
LMB — rotate · RMB — pan · Wheel — zoom

Texture Info

IDrock-pitted-mossy-cracked-weathered-rock-face-rock-boulder-red
CategoryRock
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
Not verified
Original asset ID
Not verified
Original license
Not verified
Import method
Not verified
Review status
Not verified
Review date
Not verified

This Rock Boulder Red texture presents a highly detailed seamless 3D surface inspired by natural sandstone formations characterized by pitted mossy and weathered features. The base substrate mimics coarse mineral aggregates typical of sedimentary rock bound together by natural cementation processes. The surface exhibits uneven erosion patterns and subtle discoloration ranging from deep reds to muted oranges resulting from oxidized iron oxide pigments and organic moss growth. The texture’s rough and cracked rock face reflects prolonged outdoor exposure capturing the intricate porosity and fractured structure inherent to aged stone boulders. The interplay between the mineral grains and moss patches creates a visually rich and authentic environment asset suitable for natural terrain and outdoor scenes.

Physically based rendering (PBR) maps included in this texture pack are meticulously crafted to replicate the material’s physical and optical properties. The Albedo/BaseColor map conveys the natural red and orange hues along with mossy green accents while the Normal map enhances the perception of pitted and rough surface irregularities emphasizing cracks and uneven stone details. The Roughness channel controls the surface reflectivity balancing areas of polished erosion and matte moss-covered patches for realistic light interaction. Ambient Occlusion (AO) adds depth to crevices and recessed cracks reinforcing the weathered eroded look. The Height/Displacement map delivers precise elevation data enabling enhanced parallax effects for greater realism in both real-time and offline renderers. Metallic values remain minimal to reflect the non-metallic composition of the natural rock.

This texture is optimized for modern 3D pipelines and supports the metal/rough workflow ensuring consistent shading across DCCs such as Blender and major game engines including Unreal Engine and Unity. Provided in 4K resolution with an optional 8K variant it meets the demands of high-end visualization and detailed environment creation. The tileable design allows for seamless repetition on large terrain models without visible borders maintaining performance while delivering balanced detail. For best results it is recommended to adjust the UV scale to match the intended scene scale and to fine-tune roughness values to suit varying weathering levels. Utilizing the height map for subtle parallax displacement can significantly enhance the perception of depth on rock faces and boulder surfaces in outdoor settings.

Advertisement

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

Advertisement

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

Advertisement

AITextured Tools

Generate maps from existing images, preview materials, convert channels, and package compatible inputs for Blender, Unity, and Unreal Engine.