Rough Basalt Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Basalt Seamless Texture

IDrough-basalt-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Basalt Seamless Texture is a meticulously crafted AI-generated material designed to replicate the natural complexity of basalt rock surfaces. Basalt a fine-grained volcanic igneous rock features a dense mineral composition primarily of plagioclase and pyroxene crystals which form a rugged coarse-grained structure. This texture captures the characteristic roughness and subtle porosity of basalt showcasing a surface finish that appears weathered yet stable with uneven grain orientation and natural fissures that add depth and realism. The coloration is dominated by dark gray to black tones with subtle variations reflecting the natural oxide layers and mineral inclusions typical of basalt stone. This intricate detail translates through the PBR workflow: the BaseColor/Albedo channel renders the nuanced pigment distribution and surface coloration while the Normal map enhances the tactile roughness and small-scale relief. The Roughness channel simulates the matte uneven finish of raw basalt with no metallic reflections as indicated by the Metallic map set to zero. Ambient Occlusion deepens shadowed crevices and the Height/Displacement map provides realistic depth for advanced rendering techniques.

Rendered at a high resolution of up to 8K this tileable rough basalt seamless texture ensures flawless tiling without visible repetition or artifacts enabling coverage of vast surfaces in digital environments. It is optimized for seamless integration into leading 3D software such as Blender Unreal Engine and Unity requiring minimal setup to accelerate rock and architectural visualization workflows. The texture’s clarity and stability are finely tuned to avoid the common pitfalls of AI-generated materials ensuring consistent detail and avoiding pattern fatigue in large-scale scenes. The file formats include PNG and WEBP facilitating flexible use across various platforms and projects. Whether applied to natural rock formations rugged terrain or architectural elements this texture enhances realism and immersion with its true-to-life material composition and precise surface characteristics.

To achieve the best visual results it is recommended to maintain consistent texel density across all assets to minimize stretching and distortion of the basalt pattern. Adjusting the roughness parameter slightly can help tailor the surface reflectivity to different lighting scenarios from dry sunlit rocks to damp or mossy conditions. For height or parallax mapping subtle displacement enhances the perception of depth without compromising performance making this texture ideal for game environments product mockups and interior staging where detailed rock surfaces are essential. Incorporating this rough basalt seamless texture into your material library will streamline your workflow and elevate the authenticity of your 3D scenes with minimal effort.

The AI-generated rough basalt seamless texture offers a highly detailed PBR appearance with consistent rock textures enabling a seamless rough basalt seamless texture ideal for 3D preview and realistic material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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