This Slate Floor 02 texture presents a seamless physically based 3D material that authentically captures the aged worn characteristics of natural slate stone making it ideal for vintage and rustic architecture projects. The base substrate is composed of fine mineral slate with naturally occurring grain and layering exhibiting subtle porosity and weathering effects that convey a sense of traditional stone floor surfaces. The surface finish mimics a slightly rough weathered texture typical of outdoor cobblestone or rock floors with muted earthy pigments and oxide layers providing a balanced color palette in the Albedo channel. This ensures the tileable material remains visually consistent and natural across large surfaces without noticeable repetition or artificiality.
Within the PBR workflow this texture includes high-quality maps at 4K resolution with an optional 8K upgrade for high-end renderings supporting Blender Unreal Engine and Unity pipelines. The Normal map captures intricate surface relief and grain orientation enhancing the perception of depth and worn edges. Roughness maps are calibrated to reflect the subtle surface wear—neither overly polished nor excessively matte—striking a realistic balance that supports consistent shading across real-time and offline renderers. Ambient Occlusion accentuates crevices and natural stone fissures while the Height map provides precise displacement data to reinforce the tactile uneven quality of aged slate floors. The absence of metallic components aligns with the stone’s non-metallic nature ensuring physically accurate results.
Optimized for modern DCCs and game engines this tileable slate floor texture delivers reliable high-fidelity results without requiring manual tweaking making it suitable for both natural and rustic design aesthetics. The texture’s composition reflects traditional craftsmanship with natural mineral aggregates bonded through geological processes which translate effectively into the shader channels to convey wear porosity and surface variation. For practical integration it is recommended to adjust UV scaling to maintain the realism of the stone grain and to fine-tune roughness values subtly in the engine to match specific lighting conditions and desired weathered effects. This approach ensures the material blends seamlessly into diverse architectural and environmental scenes enhancing the authenticity of stone-floor elements in any project.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.