Archviz Counter Countertop Kitchen Marble Rock Rocks — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Counter Countertop Kitchen Marble Rock Rocks — Seamless PBR Texture

IDarchviz-counter-countertop-kitchen-marble-rock-rocks
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture represents a meticulously crafted marble rock countertop surface specially designed for architectural visualization projects focused on kitchen environments and premium stone counters. The base substrate is composed primarily of fine-grained mineral aggregates intricately bonded by a subtle organic cementitious matrix that authentically replicates marble’s natural crystalline structure. This composition creates a dense low-porosity material that ensures a smooth polished finish with minimal weathering or surface roughness. The texture’s natural color palette features nuanced whites soft grays and faint earthy tones accented by delicate veins and subtle variations that highlight the organic complexity of real marble rock formations. These qualities combine to produce a highly realistic stone surface ideal for enhancing the visual fidelity of kitchen countertops and other architectural stone elements within archviz projects.

Within physically based rendering workflows this texture set includes detailed PBR channels that accurately convey the material’s physical and optical characteristics. The Base Color (Albedo) channel captures the intricate pigmentation and veining patterns of the marble while the Normal map simulates the fine grain orientation and micro-roughness that add tactile depth to the polished yet subtly uneven rock surface. The Roughness map carefully balances reflectivity to create realistic glossy highlights alongside matte areas mimicking the natural interplay of light on sealed stone countertops. The Metallic channel remains near zero reflecting marble’s inherently non-metallic nature whereas the Ambient Occlusion channel enhances depth by shading vein intersections and crevices. Height and Displacement maps provide subtle surface relief crucial for close-up views and parallax effects often employed in high-end archviz renderings. This comprehensive channel set ensures the texture performs effectively across diverse rendering pipelines.

Rendered at resolutions up to 8K and optimized for seamless tiling without visible repetition this marble rock countertop texture is well-suited for expansive kitchen counters commercial interiors and sophisticated stone surfaces in architectural visualization environments. It is fully compatible with real-time engines such as Unreal Engine and Unity as well as offline renderers integrated into Blender and other 3D software offering substance designers and 3D artists versatility and high fidelity. For best results adjusting the UV scale is recommended to maintain realistic vein proportions and fine-tuning roughness values allows customization of the surface finish—lower roughness yields a polished marble look while higher roughness approximates honed or matte stone surfaces. This texture is a valuable resource for creating natural premium stone surfaces that elevate the realism and quality of kitchen and architectural visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.