Smooth Pebble Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Smooth Pebble Seamless Texture

IDsmooth-pebble-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Smooth Pebble Seamless Texture is an AI-generated tileable material designed to replicate the natural composition of smooth rounded pebbles embedded in a subtle mineral-rich matrix. This texture captures the intricate interplay between the polished stone surfaces and the fine-grained sediment or organic binders that hold them together reflecting a realistic substrate akin to weathered riverbed rock or carefully crafted architectural cladding. The pebbles exhibit a gentle curvature and a slightly varied grain orientation that enhances visual depth without sharp edges while the base layer shows low porosity with hints of fine particulate matter suggesting natural compaction and minimal weathering. Colorants are subtle and earth-toned combining muted greys warm browns and soft tans typical of natural sedimentary rocks achieved through oxide pigments and mineral inclusions that provide an authentic nuanced palette with natural variation across the surface.

In physically based rendering (PBR) workflows this smooth pebble seamless texture excels with high fidelity across multiple channels. The BaseColor (Albedo) channel delivers the delicate pigment distribution and subtle tonal shifts between pebbles and matrix. The Normal map enhances the soft relief of the rounded stone grains and the gentle transitions between aggregate and binder creating a tactile surface feel without harsh contrasts. Roughness is tuned to simulate the polished yet naturally matte finish of river-smoothed pebbles balancing reflectivity with a slight diffuse scattering. The Metallic channel remains minimal consistent with the non-metallic nature of stone and mineral substrates. Ambient Occlusion maps add depth by emphasizing crevices and subtle surface breaks while the Height or Displacement channel subtly accentuates surface undulations enhancing realism in close-up views and parallax effects.

This seamless smooth pebble texture is optimized for high-resolution output supporting up to 8K detail to ensure crispness and clarity even on large-scale surfaces. It is fully compatible with major 3D software such as Blender Unity and Unreal Engine making it ideal for accelerating rock workflows in environment art architectural visualization look development and concept prototyping. The pattern tiles flawlessly allowing artists to cover vast areas without visible seams or repetitive artifacts ensuring consistent detail throughout. For practical use adjusting the UV scale to a slightly larger size can prevent the texture from appearing overly repetitive in close camera shots while fine-tuning the roughness value can balance the natural sheen of polished pebbles against the surrounding matte matrix adding realism to the final material.

The tileable smooth pebble seamless texture offers a highly detailed AI texture smooth pebble seamless texture that enhances rock textures with a realistic PBR appearance and a 3D preview for seamless smooth pebble seamless texture integration.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.