This high-quality seamless 3D texture represents a coarse geological rock surface characterized by its rough uneven stone face with natural dirt and weathering effects. The base substrate mimics mineral-rich sedimentary stone combining granular aggregates and fine particles that create a porous rugged terrain typical of outdoor rock formations. The surface finish is markedly raw and unpolished highlighting natural variations in color and texture from embedded oxide layers and subtle dirt deposits. These details contribute to an authentic rock face appearance displaying a balance of coarse grain orientation and weathered erosion that evokes real-world geological complexity. The physically based rendering (PBR) workflow ensures this texture captures the interplay of light and material properties accurately suitable for modern pipelines in Blender Unreal Engine and Unity.
Within the PBR maps the Albedo channel delivers the base color with natural earth tones and dirt overlays while the Normal map encodes fine surface irregularities and coarse rock grain enhancing the tactile roughness without additional modeling. The Roughness map controls the stone’s matte finish reflecting the weathered dusty quality typical of outdoor terrain. The Height map provides precise displacement data for uneven surfaces enabling realistic parallax and depth effects. Ambient Occlusion emphasizes crevices and shadowed areas to boost visual depth and natural shading consistency. This texture excludes metallic elements reinforcing its purely geological non-metallic stone nature. Both 4K and optional 8K resolutions are provided allowing for high-detail applications in real-time and offline renderers across digital content creation suites and game engines.
Optimized for use as rock 2 in various projects this texture performs reliably without manual tweaking balancing detail and performance to suit diverse scales and environments. It excels in outdoor and natural terrain scenarios where the coarse dirty stone surface adds realism and depth. For best results it is recommended to adjust the UV scale to match the intended rock size and to fine-tune roughness values slightly to match specific lighting conditions or material wear levels. The inclusion of multiple PBR channels in PNG and EXR formats ensures compatibility and flexibility across workflows supporting consistent shading and rendering quality in both real-time engines like Unreal Engine and Unity as well as offline renderers in Blender.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.