Discover the Rough Clay Tiles Texture Seamless high resolution up to 8ktexture, a meticulously crafted material designed to replicate the authentic appearance and tactile qualities of traditional clay roofing tiles. These tiles exhibit a naturally rough surface, characteristic of mineral-based ceramic substrates, which are formed from finely ground clay combined with natural binders and fired to achieve durability and weather resistance. The texture captures subtle grain orientation and surface porosity that result from natural firing and aging processes, lending a weathered yet sturdy finish. Variations in the reddish-brown base color stem from iron oxide pigments, creating an organic, earthy tonality that is enhanced through layered oxide coloration and slight surface wear, all faithfully represented across the BaseColor/Albedo channel for rich, realistic tones.
This seamless rough clay tiles texture excels in its tileable design, enabling flawless pattern repetition to cover vast roof surfaces without visible borders, preserving consistent detail at an ultra-high resolution of up to 8K. The Normal map intricately conveys the uneven, chiseled surface of each tile, emphasizing the raised ridges and subtle depressions. Roughness is finely tuned to reflect the matte, weather-beaten finish typical of unglazed clay tiles, while the Metallic channel remains near zero, accurately reflecting the non-metallic ceramic nature of the material. Ambient Occlusion enhances the depth around tile edges and overlaps, adding realism in 3D viewers, and Height/Displacement maps provide subtle relief for advanced rendering techniques, ideal for cinematic scenes or real-time 3D applications.
Optimized for seamless integration, this AI texture rough clay tiles texture seamless high resolution up to 8k is ready to use out of the box with popular platforms like Blender, Unity, and Unreal Engine, streamlining your workflow in architectural visualization, game environments, and level dressing. For best results, adjust the UV scale to maintain realistic tile proportions, and consider blending a light ambient occlusion pass with a gentle normal map overlay to enhance surface breakup without introducing harsh edges. Fine-tuning roughness values can also help balance reflections in different lighting scenarios, making this roofing texture versatile across a variety of real-time and offline rendering pipelines.
This seamless rough clay tiles texture seamless high resolution up to 8k offers a tileable rough clay tiles texture seamless high resolution up to 8k ideal for roofing textures with a detailed 3D preview showcasing its realistic PBR material properties.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
