Seamless 3d texture pbr 8k urban camo fabric with camouflage distortion and low sheen finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k urban camo fabric with camouflage distortion and low sheen finish

Texture Info

IDseamless-3d-texture-pbr-8k-urban-camo-fabric-with-camouflage-distortion-and-low-sheen-finish
CategoryCamouflage
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture in stunning 8k resolution showcases an urban camo fabric meticulously designed for high-fidelity digital applications. The base material simulates a durable gray polyester textile, characterized by a rough surface texture that replicates the tactile feel of woven fibers with subtle irregularities. Embedded within the fabric are layered, disruptive camouflage distortion patterns that mimic real-world urban concealment techniques, blending muted grays and dark tones with carefully applied pigments to achieve a natural yet complex visual depth. The fabric’s low sheen finish is achieved through a finely tuned balance of diffuse reflection and minimal specularity, reflecting the inherently matte appearance of tactical gear used in city environments where avoiding glare is crucial. This intricate surface detail is enhanced by the polymer’s slight porosity, which adds to the weathered realism without compromising the material’s structural integrity.

In terms of the PBR workflow, the BaseColor or Albedo map captures the nuanced gray hues and subtle camo distortion patterns, ensuring accurate color reproduction without artificial brightness. The Normal map conveys the rough textile grain and fiber orientation, providing realistic light interaction and fine surface relief. Roughness maps control the low sheen finish by varying the micro-surface irregularities, while the Metallic channel remains near zero, reflecting the fabric’s non-metallic nature. Ambient Occlusion enriches the perception of depth within the folds and layered patterns, and the Height or Displacement map subtly enhances the fabric’s dimensionality, emphasizing weave texture and pattern distortion for close-up renders. This texture is optimized for seamless tiling, enabling consistent, artifact-free coverage across large surfaces in modern 3D environments.

Designed with compatibility in mind, this urban camo distortion seamless 3D PBR texture is fully Unreal, Blender, and Unity ready, offering artists and developers a versatile asset for realistic city tactical renders, gear, and equipment visualization. Its ultra-high 8k resolution ensures crisp details even at close range, improving immersion and authenticity in military simulations, game assets, and virtual prototypes. For optimal results, it is recommended to adjust the UV scale moderately to maintain the fabric’s realistic weave density and to fine-tune the roughness parameter to balance low sheen reflections according to the specific lighting conditions of the scene. This approach enhances the material’s adaptive appearance across different environments and viewing angles, making it ideal for advanced concealment needs in digital storytelling or product design.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.