Seamless 3d texture pbr 8k urban camo fabric with camouflage mesh and dull finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k urban camo fabric with camouflage mesh and dull finish

Texture Info

IDseamless-3d-texture-pbr-8k-urban-camo-fabric-with-camouflage-mesh-and-dull-finish
CategoryCamouflage
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture features an advanced urban camo fabric designed with a polyester base substrate, known for its durability and lightweight properties. The fabric incorporates a subtle camouflage mesh overlay that adds complexity to its surface structure, enhancing the tactile realism. The textile is finished with a dull matte coating, achieved through finely tuned pigments and muted gray tones that absorb light softly, reducing unwanted reflections. This low-gloss finish mimics real-world tactical apparel, providing a visually disruptive pattern with blurry shapes and irregular overlays that effectively break up outlines in urban environments. The fabric’s tight weave and polymer fibers create a slightly porous surface, which is captured in the roughness and ambient occlusion channels to convey realistic light scattering and shadowing effects typical of worn yet functional city camouflage gear.

In PBR workflow, the BaseColor or Albedo map presents the muted gray and layered camouflage mesh pattern with subtle variations in tone to reflect the fabric’s dye and pigment distribution. The Normal map details the fine weave and mesh texture, including fiber orientation and surface irregularities, lending depth and realism to the material. The Roughness map controls the dull finish, ensuring minimal specular highlights for a matte appearance that suits tactical applications. Metallic values remain near zero, emphasizing the polymer nature of the fabric rather than any metallic content. Ambient Occlusion enhances the perception of depth in folds and mesh intersections, while the Height or Displacement map adds subtle surface relief, simulating the fabric’s texture and contributing to effective visual distortion in close-up renders.

Rendered at an ultra-high 8K resolution, this urban camo seamless texture is optimized for seamless tiling and is fully compatible with major 3D software such as Blender, Unreal Engine, and Unity. Its high fidelity ensures crisp details even on large surfaces, making it ideal for realistic city tactical renders, apparel design, or equipment visualization. For best results, users may consider adjusting the UV scale to maintain the fabric’s characteristic mesh density and tuning roughness values to match different lighting conditions or wear levels, thereby enhancing the authenticity of the final render.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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