This seamless 3D PBR texture showcases an advanced multicam fabric design rendered at an impressive 8k resolution, ideal for high-fidelity military and tactical visualizations. The base material is a tightly woven polyester textile, chosen for its durability and subtle matte finish, which effectively reduces unwanted reflections. The fabric’s complex blend of earth tones is achieved through specialized pigments and dyes carefully embedded into the polymer fibers, creating a naturalistic gradient of blending colors interspersed with irregular spots. These irregular spots and disruptive patterning mimic real-world multicam camouflage, enhancing the fabric’s ability to break up outlines in diverse environments. The surface exhibits moderate porosity, characteristic of woven textiles, with slight fiber orientation visible in the normal map, adding depth and realism to close-up renders.
In the PBR channels, the BaseColor (Albedo) captures the nuanced blending of muted greens, browns, and tans, replicating the multicam palette. The Normal map emphasizes the subtle weave texture and fiber grain direction, giving the fabric a tangible 3D quality. Roughness values are calibrated to reflect the dull finish of polyester, preventing glossy highlights while maintaining a soft tactile appearance. The Metallic channel is kept near zero, as the fabric is non-metallic, while Ambient Occlusion enhances shadowing within the woven threads and irregular spots, contributing to visual depth. The Height (Displacement) map provides fine surface relief, allowing for realistic parallax effects that enhance the perception of the fabric’s texture under dynamic lighting conditions.
Thanks to its ultra-high 8k resolution and optimized PBR workflow, this seamless multicam 3D texture is fully compatible and unreal blender ready, making it an excellent choice for use in Unreal Engine, Blender, and Unity projects. Its seamless nature ensures effortless tiling without visible borders, perfect for large-scale military uniforms, tactical gear, or outdoor equipment requiring versatile, multi-environment camouflage solutions. For optimal results, it is recommended to adjust the UV scale to preserve the natural fabric weave detail and to fine-tune roughness parameters depending on environmental lighting conditions, ensuring the fabric maintains its realistic matte appearance across different scenes.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
