Photorealistic Granite Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Photorealistic Granite Seamless Texture

IDphotorealistic-granite-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the photorealistic granite seamless texture designed to replicate the natural composition and intricate details of real granite surfaces. This texture captures the material’s mineral-rich base substrate composed primarily of quartz feldspar and mica crystals arranged in a coarse-grained interlocking pattern typical of granite stone. The seamless photorealistic granite texture reflects subtle variations in grain orientation and natural porosity lending a convincing weathered appearance that is neither overly polished nor rough but perfectly balanced to suit versatile use. The surface finish simulates a lightly honed matte look highlighting the stone’s intrinsic colorants—ranging from soft grays and pinkish hues to darker speckles caused by iron oxide inclusions—without glossiness providing a believable grounded aesthetic for any 3D scene or design project.

This tileable photorealistic granite seamless texture excels in physically based rendering (PBR) workflows ensuring each channel contributes to a realistic portrayal of granite’s complex surface. The BaseColor (Albedo) channel faithfully reproduces the rich multi-tonal color palette and natural pigment distribution while the Normal map enhances the subtle relief of the mineral grains and micro-fissures creating convincing light interaction. The Roughness map balances smooth and rough areas defining the semi-matte finish without introducing unwanted shine whereas the Metallic channel remains neutral reflecting granite’s non-metallic nature. Ambient Occlusion adds depth to crevices and grain boundaries emphasizing realism and the Height/Displacement map provides fine surface undulations and subtle elevation changes perfect for parallax effects or displacement in high-quality renders.

Rendered at an impressive resolution of up to 8K this AI-generated photorealistic granite seamless texture is optimized for seamless tiling allowing you to cover vast surfaces without visible repetition or distortion. Its high resolution and quality make it ideal for architectural visualization game environments product mockups and interior staging. Compatible with Blender Unreal Engine and Unity it integrates effortlessly into your workflow giving you predictable and repeatable results. For best results consider adjusting the UV scale to match your scene’s dimensions and fine-tune the roughness intensity to complement your lighting setup ensuring the granite texture remains naturally grounded and visually compelling within your 3D environment.

The seamless photorealistic granite seamless texture demonstrates a high-quality ai texture photorealistic granite seamless texture composition providing realistic basic-materials textures with an accurate 3D preview for precise PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.