Rock Terrain Natural — Solid Rugged Granite Rock Tiger — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rock Terrain Natural — Solid Rugged Granite Rock Tiger — PBR seamless 3D texture

IDtiger-rock-cliff-boulder-rock-face-cave-weathered-landscape
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rock Terrain Natural — Solid Rugged Granite Rock Tiger texture is a highly detailed seamless 3D material expertly crafted to emulate the distinctive tiger rock formations characteristic of the Collection Namaqualand. Its core substrate consists of solid coarse-grained granite primarily composed of quartz feldspar and mica minerals. This natural stone features a weathered surface finish shaped by extensive exposure to outdoor mountain cliff boulder and cave environments. The texture reveals subtle porosity and erosion patterns that reflect the ruggedness of natural rock faces while the mineral grains and their varied orientation provide a tactile sense of roughness and unevenness. The color palette blends earthy greys and warm browns enriched with mineral oxidation and layered natural pigments adding depth and realism to any 3D outdoor landscape or rocky terrain scene.

Optimized for physically based rendering (PBR) workflows this tileable 3D texture includes comprehensive PBR maps essential for achieving photorealistic results. The Albedo (BaseColor) channel captures the authentic pigments and oxide layers of weathered granite while the Normal map simulates fine surface details such as cracks crevices and grain contours enhancing light interaction on rugged rock faces cliffs and boulders. The Roughness map balances smoother worn areas against coarse rugged patches fine-tuning specular highlights to convey natural weathering effects realistically. Ambient Occlusion deepens shadows within recessed crevices and caves grounding the material in believable outdoor lighting conditions. Height (displacement) maps provide subtle surface relief ideal for parallax effects without manual adjustments. Reflecting granite’s non-metallic nature the Metallic channel remains minimal ensuring accurate shading across Blender Unreal Engine and Unity platforms. Available in high-fidelity 4K resolution with an optional 8K upgrade and supplied in both PNG and EXR formats this seamless texture guarantees broad compatibility and exceptional detail for advanced digital content creation.

For optimal application in 3D projects featuring mountainous cliffside or rocky terrain adjusting the UV scale is recommended to preserve the natural grain size and fine detail of the solid granite substrate. Additionally slight tuning of roughness values can enhance the material’s response to varying lighting—whether diffused overcast skies or direct sunlight—thereby amplifying the weathered rugged look characteristic of tiger rock formations. This physically based seamless texture offers a versatile and realistic solution for artists and developers aiming to enrich outdoor landscapes with authentic rock terrain and natural granite elements inspired by the iconic Collection Namaqualand.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.