Seamless 3d texture pbr 8K of gravel driveway stones with gravel aggregates and fine gravel free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8K of gravel driveway stones with gravel aggregates and fine gravel

IDseamless-3d-texture-pbr-8k-of-gravel-driveway-stones-with-gravel-aggregates-and-fine-gravel
Gravel
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture at an ultra-high 8K resolution presents an exceptionally detailed and photo-realistic depiction of gravel driveway stones featuring a natural combination of gravel aggregates and fine gravel particles. The material composition predominantly includes irregular angular fragments of quartz and granite derivatives embedded within a compacted mineral substrate that functions as a natural binder. This substrate resembles weathered sediment or lightly cemented earth offering cohesion while preserving subtle porosity and interstitial spaces between the gravel pieces. The resulting granular surface exhibits organic randomness and tactile depth accurately reflecting the typical uneven distribution and varied sizes of stones and fine gravel found on authentic gravel driveway surfaces. The seamless design ensures a continuous non-repetitive gravel surface making it ideal for expansive outdoor environments and detailed close-up renderings alike fully optimized for Blender Unreal Engine and Unity workflows.

The physical and visual qualities of this gravel driveway texture are expertly captured and expressed through its PBR channels. The BaseColor (Albedo) map reveals earthy tones ranging from granite gray and muted browns to soft beige mirroring the natural mineral diversity of the gravel aggregates. The Normal map effectively conveys the rough uneven topography of the gravel surface emphasizing sharp edges of larger stones alongside the subtle depressions formed by fine gravel particles. Roughness values vary realistically across the surface: larger rock fragments present a coarse matte finish while finer gravel areas show slightly smoother dust-coated textures. The Metallic channel remains close to zero consistent with the non-metallic nature of natural stone and mineral components. Ambient Occlusion enhances visual depth by accentuating crevices and overlaps between stones while the finely detailed Height/Displacement map simulates subtle elevation changes and surface irregularities typical of a compacted gravel driveway.

The texture subtly suggests surface weathering through faint dust accumulation and minimal erosion maintaining a dry unpolished appearance without gloss or wetness. This granular texture conveys tactile roughness that is both visually convincing and physically plausible elevating realism in any 3D scene. Thanks to its 8K resolution crisp detail is preserved down to the edges of individual gravel grains and stone fragments ensuring high fidelity even at tight UV scales. For optimal application it is recommended to carefully adjust the UV scale to balance the visibility of fine gravel against larger aggregates preventing the texture from appearing overly uniform or repetitive. Additionally fine-tuning the roughness map—such as slightly lowering roughness values on selected gravel patches—can replicate polished or frequently traveled areas adding nuanced authenticity to outdoor environments rendered in Blender Unreal Engine or Unity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.